General Information
Server Information
- Launch Date
- October 9, 20:00
- GMT +3
- OBT Start
- October 5, 20:00
- GMT +3
- Server Time
- GMT+3
- Game Version
- Essence
- Celestial Destiny + Iron Masters
Rates
- EXP / SP
(1–87) - x1
- EXP / SP
(88) - x0.7
- EXP / SP
(89+) - x0.5
- Adena
- x1
- Drop
- x1
Game Client Limit
1 client per player
Sakura X1 Server Login Gift
On the server launch day, all players will receive a welcome gift in the in-game store.
Create a character and claim the gift for free! Limit — 1 gift per account.
Changes to Clans, Alliances and Command Channels
- Clan Members
- 125
- Clans in Alliance
- 3
- Command Channel Members
- 125
Bonuses for Parties and Solo Players
While in a party, you receive an additional EXP and SP bonus:
| Party Size | Bonus |
|---|---|
| 3 players | +20% |
| 4 players | +30% |
| 5 players | +50% |
Players choose their party composition themselves.
Additional Buffs for Solo Players
We support players who prefer solo play by providing a free buff that will help them develop their character faster.
Changes to Coordinate Teleportation
- Sending coordinates in chat now costs 150 L-Coins.
- Teleporting to received coordinates costs 50 L-Coins.
- A single shared coordinate can now be used for teleportation no more than 20 times.
Guaranteed Item Enhancement
The familiar guaranteed item enhancement system with a convenient visual display.
Siege 100 vs 100
A large-scale server PvP event where two teams of 100 players fight for Aden Castle. The main objective is to capture the relic and hold it longer than the opposing team.
General Information
- Format
- 100 × 100
- Duration
- 15 minutes
- Maximum Participants
- 200
- Participants are divided into blue and red teams.
- Each side begins the siege in a separate siege camp.
- The main objective is to capture and hold the relic inside Aden Castle.
- The team with more points at the end of the siege wins.
Registration and Team Formation
- Registration opens in advance before the siege begins.
- The system accepts up to 200 players.
- Registered participants are divided between two sides — up to 100 players on each team.
- After registration closes, players are moved to their siege camps near Aden Castle.
Siege Phases
| Time | What Happens |
|---|---|
| 00:00–05:00 | Only the central entrance is available. Teams must destroy the central gate and break into the castle. |
| 05:00–15:00 | In addition to the central gate, designated wall sections become destructible. Teams can create additional attack routes and continue fighting for the relic. |
Castle and Relic Capture
- The relic is located inside the castle in a designated capture zone.
- After a successful capture, the team becomes the current owner of the relic.
- The team that loses the castle returns to its siege camp.
- After each recapture, relic ownership changes and the battle continues until the event ends.
The team holding the relic receives 1 point for every second of control. Player kills do not award team points and are counted only in PvP statistics.
Castle Owner Debuff
After capturing the relic, a negative effect is applied to the current owner. Its purpose is to reduce the advantage of the defending side and give the opposing team an opportunity to organize another assault.
- The effect applies to all players on the team currently holding the relic.
- When ownership changes, the debuff is immediately removed from the previous team.
- The new owner receives the effect immediately after a successful capture.
Schedule
| Day | Time |
|---|---|
| Tuesday | 19:30 |
| Thursday | 19:30 |
| Sunday | 19:30 |
How the Siege Works
| Before Start | Registration opens and two teams are formed. |
|---|---|
| 00:00 | The siege begins. Teams appear in the blue and red siege camps. |
| 05:00 | Designated wall sections become destructible, allowing additional entrances into the castle. |
| Capture | The owner begins receiving 1 point per second, while the team that lost the castle returns to its camp and prepares another assault. |
| 15:00 | Point accumulation stops. The team with the higher final score wins. |
PvP Statistics
Live statistics are available during the siege. After the event ends, final results are displayed for individual players and both teams.
- Kills — displayed during and after the siege.
- Deaths — displayed during and after the siege.
GvG 10×10
A team-based PvP activity for 20 players. Two teams battle on a three-lane map, capture flags and the main relic, and earn points by controlling them. The team with the most points at the end of the match wins.
Basic Information
- Format
- 10 × 10
- Duration
- 10 minutes
- Participants
- 20 players
- Map
- 3 lanes
Teams and Map
- Two teams of 10 players participate in the match.
- The players on each team are divided into two groups of 5 players.
- На карте доступны 3 lanes.
- At the start of the match, one flag appears on both the top and bottom lanes.
- After 5 minutes, the main relic appears in the center of the map.
Capturing Objectives
| Flags | To capture a flag, a player begins casting a skill. The capture takes 30 seconds; opponents can interrupt the cast. A successful capture grants the team 50 points. The team also earns 1 point for every second it holds the flag. |
|---|---|
| Main Relic | After 5 minutes from the start of the match, the main relic appears in the center of the map. Capturing it grants the team 100 points. The team earns 3 points for every second it holds the relic. |
Match Timeline
| 00:00 | The match begins. Flags appear on the top and bottom lanes. |
|---|---|
| 00:00–05:00 | The teams fight for the flags and earn points for capturing and holding them. |
| 05:00 | The main relic appears in the center. |
| 05:00–10:00 | The teams continue fighting for the flags and battle for the main relic. |
| 10:00 | The match ends. The winner is determined by the final score. |
Scoring and Victory
| Action | Points |
|---|---|
| Capture a flag | 50 |
| Hold a flag | 1 point/sec. |
| Capture the main relic | 100 |
| Hold the main relic | 3 points/sec. |
At the end of the match, the team with the most points wins.
PvP Statistics
During the activity, players have access to a PvP counter. It displays individual character statistics, including:
- Kills.
- Deaths.
- Healing done.
- Other combat statistics provided by the statistics interface.
Schedule
| Day | Time 1 | Time 2 |
|---|---|---|
| Monday | 11:30 | 18:30 |
| Tuesday | 11:30 | 18:30 |
| Wednesday | 11:30 | 18:30 |
| Thursday | 11:30 | 18:30 |
| Friday | 11:30 | 18:30 |
| Saturday | 11:30 | 18:30 |
| Sunday | 11:30 | 18:30 |
New Limit System
We decided to move away from the standard system where, within 30 minutes after launch, everything is already at the cap, and after an update all that's left to do is wait a week until the admins allow the next Aden Talisman +8.
On Expanse, there will be two stages: standard enchanting up to the limit and the possibility to go +1 beyond it using special items — Great and Incredible Enhancement Stones, as well as the 33% Enchant Scroll.
You will be able to obtain them from PvP and PvE events, instances, bosses, Expanse Pass, and other activities. Most importantly, they can also be obtained by converting certain items so that those items remain relevant.
For example, the starting limit for the Heavenly Talisman is +4. A Great Enhancement Stone will give a 15% chance to make it +5. If the attempt fails, the talisman will not break or downgrade — it will simply remain at +4.
As a result, enchanting doesn't end half an hour after an update: the market stays active longer, there's a reason to fight over raid bosses, activities remain relevant, and the thrill of enchanting can be stretched out over the entire week.
Launch Limits
| Item | Limit | Special |
|---|---|---|
| 7 | 8 | |
| 7 | 8 | |
| 7 | 8 | |
| 7 | 8 | |
| 7 | 8 | |
| 7 | 8 | |
| 7 | 8 | |
| 7 | 8 | |
| 7 | 8 | |
| 6 | 7 | |
| 6 | 7 | |
| 5 | 6 | |
| 5 | 6 | |
| 4 | 5 | |
| 4 | 5 | |
| 4 | 5 | |
| 4 | 5 | |
| 4 | 5 | |
| 4 | 5 | |
| 4 | 5 | |
| 4 | 5 | |
| 4 | 5 | |
| 4 | 5 | |
| 4 | 5 | |
| 5 | 6 | |
| 5 | 6 | |
| 4 | 5 | |
| 4 | 5 | |
| 4 | 5 | |
| 4 | 5 | |
| 4 | 5 | |
| 4 | 5 | |
| 3 | — | |
| 12 | — | |
| 14 | — | |
| 14 | — | |
| 14 | — | |
| 6 | — | |
| 6 | — | |
| 6 | — | |
| 3 | — |
Updated Collections
You asked — we delivered! Now all collections can be completed using a single universal item.
Obtain it through in-game activities: defeating bosses, participating in in-game events, and other activities.
The same item is used for every collection — only the quantity required to complete it differs.
Dolls (New Synthesis)
A new dolls system will be introduced in an updated format.
Doll Compound
Doll Compound in the interface window
- Requirements for compound: 4 any dolls.
- If you compound 4 identical dolls, the player receives the same doll of a higher grade.
(Example: 4 Common AQ Dolls = 1 Improved AQ Doll with 100% chance). - If you compound 4 different dolls, the player receives a random doll, with a chance to increase its grade.
IMPORTANT: Guaranteed compound of a higher-grade doll is no longer available.
IMPORTANT: At the first stage of introducing the new system, compound is limited to the Improved grade.
IMPORTANT: Compound cannot be canceled, even if a mistake was made (for example, 3 very rare dolls + 1 random one were used).
We are adding a stable way to obtain dolls
A new item is now available — Common Doll Piece.
Through the special crafting menu, players will be able to create selection coupons for dolls with a limited number of attempts per day.
- Up to 5 attempts per day: create a Common Doll Selection Coupon.
Craft Mechanics
- New section added: Special Craft → Dolls
- Can create — Common Doll Selection Coupon (Sealed)
- Success chance: 25%
- Guaranteed 100% success on the 5th attempt (if the previous 4 failed).
- Cost: 500,000 Adena + 1 Common Doll Piece (Sealed).
- The coupon allows you to exchange for any Common grade doll of your choice with 100% chance (the price differs depending on the chosen doll).
When using a tradable doll piece, you must right-click it to convert it into an untradable version and then use it in Special Craft.
Obtaining Doll Pieces in the Store
The following will be added to the L-Coin Store:
- Common Doll Piece (Sealed)
- Daily purchase limit: 2 × Common Doll Piece (Sealed)
- Price: Common Doll Piece — 1,000,000 Adena
Daily Doll Craft
Disabled at the current stage
Additional Improvement
A Lock function has been added for dolls in the wardrobe. When the lock is activated, the selected doll cannot be automatically added to the compound list using the "Auto Register" button.
This will prevent you from accidentally losing (compound) previously collected important dolls.
In case of errors, the administration will not be able to restore them for technical reasons.
Doll and Piece Acquisition
- Command Channel Bosses — Random Doll Coupon (Common)
- Solo Bosses and Catacomb Bosses — Common Doll Piece
- When using a Random Doll Coupon (Common), you can obtain any Common grade doll with a certain chance
Dual Class
The Alter Ego system allows you to unlock additional dual classes and use them for character progression.
How to Unlock Alter Ego
- The system becomes available after the character reaches level 85.
- An Alter Ego Coupon is required to unlock a dual class. It can be obtained from the L2 Store.
- The cost to unlock one dual class is 1 Alter Ego Coupon.
- No additional quests are required to unlock Alter Ego.
Unlocking a Dual Class
- Reach level 85 with your character.
- Obtain an Alter Ego Coupon.
- Open the NPC dialogue or purchase interface and select an available dual class.
- Select a dual class and confirm the purchase. 1 Alter Ego Coupon is consumed.
- The selected dual class becomes available immediately, without additional quests.
Main Restrictions
- Maximum number of available dual classes — 1.
- Dual classes cannot be used in the Olympiad.
- Hero bonuses apply only to the main class.
Epic Boss Schedule
All events take place according to server time GMT +3. The time in the schedule applies only to the first boss of each chain: the next boss appears after the previous one is defeated.
Schedule
| Day | 21:05 | 21:35 |
|---|---|---|
| Monday | Chaotic Queen Ant → Queen Ant | Chaotic Core → Core |
| Tuesday | Chaotic Zaken → Zaken | Chaotic Orfen → Orfen |
| Wednesday | Chaotic Queen Ant → Queen Ant | Chaotic Core → Core |
| Thursday | Chaotic Zaken → Zaken | Chaotic Orfen → Orfen |
| Friday | Immortal Baium → Baium | Ultimate Behemoth → Behemoth |
| Saturday | — | — |
| Sunday | — | — |
Sequential Spawn Rules
- Chain start: the time in the schedule applies only to the first boss at 21:05 and the second boss at 21:35.
- Next stage: the next boss appears after the previous one is defeated.
- Registration: Clan UI → Boss Hunt. Big War is active and Mid War is enabled.
- Battle Fatigue: members of the Command Channel that defeated a Chaotic / Epic Boss receive the debuff.
- Participation restriction: the debuff prevents participation in Epic Boss battles on the same day.
- Weekends: Saturday / Sunday.
Chain Stages
| Hits to Break the Barrier | Ronin Token Limit | |
|---|---|---|
| Dimensional Boss Ultimate Behemoth, Immortal Baium | 2 500 | 1 500 |
| Chaotic Boss | 2 500 | 1 000 |
| Epic Boss | 1 500 | — |
Ronin’s Shop
Currency: Ronin Token • Access: Clan UI
| Items | Quantity | Limit per week | Price |
|---|---|---|---|
| Soul Crystal Coupon (Sealed) | 1 | 30 | 70 |
| Large Enhancement Stone (Sealed) | 1 | 5 | 300 |
| Selection Coupon: Dye / Hidden Power Booster (Sealed) | 1 | 20 | 50 |
| Augmenting Stone Coupon (Sealed) | 1 | 15 | 50 |
| Package: Hunter's Earring (Sealed) | 1 | 20 | 70 |
| Doll Summon Coupon (Common) - 1 Time (Sealed) | 1 | 8 | 75 |
| Spirit Echo (Sealed) | 1 | 2 | 150 |
| Master Collection Token | 1 | 200 | 20 |
| Doll Summon Coupon (Enhanced) - 1 Time (Sealed) | 1 | 2 | 1 000 |
| Rare Accessory Coupon (Sealed) | 1 | 1 | 2 000 |
| Special Armor Coupon (Sealed) | 1 | 2 | 2 500 |
| Boss Weapon Coupon (Sealed) | 1 | 1 | 5 000 |
| Doll Summon Coupon (Superior) - 1 Time (Sealed) | 1 | 1 | 6 500 |
| Scroll: Enchant Rare Accessories (Sealed) | 1 | 1 | 8 000 |
All prices in the Ronin Shop are listed in Ronin Tokens.
Samurai Legacy
In Elmoraden, an ancient samurai’s tomb was discovered, where researchers found manuscripts of the antique guardians — loyal servants of the knight.
Since then, this knowledge has become available to anyone who reaches a certain level.
Unlock unique skills depending on your archetype!
As your character develops, you will be able to choose one of two — the one that best suits your playstyle.
You can reset Samurai Legacy skills at any time by using the Legacy Orb. After resetting, the Manuscript is returned to your character’s inventory.
You can obtain Manuscripts for learning skills through Special Creation.
Note: when crafting, you immediately receive 2 Manuscripts — one for your main class and another for your Alter Ego class.
Archetypes and Available Skills
Archer
Sagittarius, Ghost Sentinel, Moonlight Sentinel, Storm Blaster, Trickster
| Level | Skills |
|---|---|
| 84 | |
| 85 | |
| 89 | |
| 90 |
Mage
Mystic Muse, Archmage, Storm Screamer, Soultaker, Element weaver, Elemental Master, Arcana Lord, Spectral Master
| Level | Skills |
|---|---|
| 84 | |
| 85 | |
| 89 | |
| 90 |
Warrior
Maestro, Fortune Seeker, Dreadnought, Duelist, Death Knight (all races)
| Level | Skills |
|---|---|
| 84 | |
| 85 | |
| 89 | |
| 90 |
Enchanter
Spectral Dancer, Sword Muse, Doomcryer, Dominator, Soul Hound, Hierophant
| Level | Skills |
|---|---|
| 84 | |
| 85 | |
| 89 | |
| 90 |
Fighter
Vanguard Rider, Grand Khavatari, Varkas, Doombringer, Titan
| Level | Skills |
|---|---|
| 84 | |
| 85 | |
| 89 | |
| 90 |
Healer
Cardinal, Eva's Saint, Shillien Saint
| Level | Skills |
|---|---|
| 84 | |
| 85 | |
| 89 | |
| 90 |
Knight
Eva's Templar, Shillien Templar, Phoenix Knight, Hell Knight, Divine Templar
| Level | Skills |
|---|---|
| 84 | |
| 85 | |
| 89 | |
| 90 |
Rogue
Adventurer, Wind Rider, Ghost Hunter, Assassin (all races), Rose Vain
| Level | Skills |
|---|---|
| 84 | |
| 85 | |
| 89 | |
| 90 |
Skill Description
Curse Immunity
Gives immunity to the negative effects from the skills below for 30 seconds
Skill list affected by this logic:
Wave of a Poison String, Interruptor, Electric Vortex, Piggymorph, Wave of Doom, Piggy Curse, Ancient Wave of Death, Binding Tempest, Sand Blast, Leaders Piggy Curse, Blackout.
Bloodseeker
Absorbs a portion of inflicted damage as HP for a short duration.
Shatterguard
Applies a protective barrier that absorbs incoming damage for a limited time.
the target is another player (PvP), deals fixed damage to multiple nearby enemies.
Adaptation
Self-buff lasting several seconds:
Increases skill critical chance and skill power.
In PvP: On activation (high chance), applies a debuff to the target player, reducing both Physical and Magical defense for the duration.
Forest Avatar
Teleports the caster backward and grants temporary invisibility.
- Movement speed is increased during the effect.
- Invisibility ends if any action besides moving is performed.
- Invisibility persists even when taking damage.
Shadow Cloak
On use, removes all debuffs from the caster and grants a protective barrier absorbing damage up to a portion of the caster’s maximum HP.
The barrier dissipates after sustaining a limited number of hits.
Defensive Shout
Triggers automatically when current HP falls below a certain threshold.
Reduces damage taken from skill critical hits and grants increased resistance to debuffs for a short duration.
Limit Curse
PvP Target Debuff:
On activation (high chance), applies the Limit Curse debuff — restricting the target player to only one attack for the duration.
Sand Blast
Charges and fires a volley of arrows at a single target.
Delivers multiple rapid strikes — each capable of critical impact.
Partially bypasses the target’s defense.
If any strike lands as a critical hit, the target is ignited, suffering damage over time based on their current HP.
Wave of a Poison String
Fires a venomous chained arrow that strikes multiple enemies near the primary target.
Damage partially ignores the targets’ defense.
On hit (high chance), inflicts a poison effect on affected enemies, dealing damage over time based on their maximum HP.
Grants affected targets temporary immunity to curses after being hit.t
Execution Attempt
Strikes the target twice in rapid succession.
Bypasses shield defense and partially ignores the target’s armor.
If the target’s HP is critically low, this attack reduces their HP to 1 — overriding CP and acting as a guaranteed lethal blow.
Second Chance
Passive Trigger: When current HP drops to a critical level, instantly restores a portion of maximum HP.
Wrath
Can be activated when HP falls below a certain threshold.
Enters a Wrath State for a short duration, enhancing offensive capabilities at great personal risk:
- Increases skill critical rate, critical power, and overall skill damage.
- Takes increased damage from all sources.
- Healing received is significantly reduced.
Interruptor
Unleashes a powerful electric shockwave, striking multiple random targets (up to 15).
Damage partially ignores target defense.
On hit (high chance), applies one random debuff to each affected enemy:
Disarm for 2 seconds
or
Knockout for 2 seconds
Electric Vortex
Unleashes a powerful electric shockwave, striking multiple random targets (up to 15).
Damage partially ignores target defense.
On hit (high chance), applies one random debuff to each affected enemy:
Doom Effect for 2 seconds
or
Fear Effect for 2 seconds
Feign Death
Grants a brief immortality effect — during which HP cannot fall below 1, ensuring survival against lethal blows.
Ancient Cubic (Healer)
Upon activation, emits an aura affecting all party members within 800 range:
- Increases healing received
- Boosts effectiveness of HP potions
- Significantly reduces damage taken from critical hits
Ancient Cubic (Enchanter)
Upon activation, emits an aura affecting all party members within 800 range:
- Increases skill critical rate
- Enhances resistance to debuffs
- Improves resistance to buff removal effects
Ancient Cubic (Knight)
Upon activation, affects all party members within certain range near caster(aura):
- Reduces all received Critical Damage
- Increases Movement Speed
- Reduces Received PvP Damage
Save Point
Temporarily transforms a selected party member into stone for a short duration, rendering them completely immune to all incoming damage while the effect lasts.
Holy Barrier
Creates a protective barrier absorbing damage up to a portion of the target’s maximum HP for a short duration.
While active, the target is immune to debuffs and anomaly effects.
Break The Will
When triggered (high chance), infects the enemy with the Weak Will debuff:
- Reduces movement speed
- Lowers physical and magical attack
- Decreases skill critical damage
Ancient Wave of Death
Strikes up to 15 enemy targets twice with moderate power.
Applies a debuff lasting several seconds:
- Greatly reduces healing received
- Severely diminishes HP potion effectiveness
Ancient Wave of Life
Unleashes a holy wave around the caster, targeting multiple allies — prioritizing those with the lowest current HP.
Instantly restores a significant portion of each target's maximum HP and grants them a protective barrier based on the healer's max HP, lasting several seconds.
Protector Spirit
Increases physical and magical defense.
While active, automatically increase skill evasion chance by a short period of time
Defensive Stance
The character enters a defensive stance, enhancing survivability:
- Reduces damage taken from AoE attacks
- Increases effectiveness of HP potions
- Boosts incoming healing
- Mitigates damage from critical hits
Kinetic Armor
Envelops the caster in a kinetic barrier, absorbing damage up to a portion of their max HP for an extended duration.
While active, increase skill evasion for a short period of time
Redemption
Grants a targeted party member complete immunity to debuffs for a short duration.
While active, the target is also protected by a shield absorbing damage up to a portion of the caster’s maximum HP.
Selfless Offering
Sacrifices a portion of the caster’s maximum HP to heal an ally.
Following the heal, the target gains a short-duration buff that reduces damage taken from skill critical hits.
Venom Bomb
Hurls a poisonous bomb affecting up to 5 enemies:
- Significantly slows movement speed
- Moderate chance to interrupt enemy spellcasting for a short period of time.
Deadly Blade
Coats the weapon for a moderate duration — usable even while invisible.
While active, each skill hit applies (or refreshes) up to 5 stacks of Bad Blood on the target.
Per Stack Effects (scaling with each stack):
- Progressive reduction to movement speed
- Increasing penalty to healing received
- Steeply declining HP potion effectiveness
Each stack lasts up to 10 seconds.
Killer Instinct
Applies a random beneficial effect for 10 seconds — usable even while invisible.
One of the following is granted (equal chance):
- Moderate damage boost
- Full immunity to negative effects
- Significant increase to debuff resistance
Eva's Barrier
Envelops the caster in Eva's Protective Wave:
- Instantly clears all debuffs and negative status effects
- Grants complete invulnerability for 3 seconds
- During this time, the character is immobilized
After the effect ends:
- Applies a protective shield absorbing damage equal to a portion of max HP
Piggymorph
Transforms the target into a pig for a short duration:
- Severely reduces movement speed
Grants the affected target temporary immunity to curses after the effect ends.
New Piggy Curse
Transforms up to 5 enemies near the selected target into pigs, drastically reducing their movement speed.
Grants affected targets temporary immunity to curses after the effect ends.
Note: The original “Piggy Curse” has been reworked and is now exclusive to Clan Leaders — renamed “Leader’s Piggy Curse.”
Binding Tempest
Unleashes a swirling vortex, striking up to 15 enemies near the selected target with two bursts of magic damage.
- Applies Leg Break debuff — immobilizes targets and prevents use of movement or gap-closing skills for a short duration.
Surprise Attack
Grants invisibility to all party members.
Effect ends if the user takes or deals damage.
Movement speed is increased while invisible.
Wave of Doom
Hurls a Doom debuff up to 15 random enemies near the selected target.
Inflicts Curse of the Doom:
Severely reduces movement speed
Temporarily blocks use of both magical and physical skills
Samurai's Fury
On the server, the updated Samurai’s Fury system is being introduced — a unique effect that activates after a series of successful PvP kills. Now players receive not only a visual mark of their strength, but also tangible combat advantages.
How it worked before
Previously, each kill streak was marked only by a changing icon — a symbol that reflected the number of defeated opponents.
What has changed now
Samurai’s Fury is not just about strength, but also a trial. With every kill, the character gains bonuses, but vulnerability also increases: incoming damage is amplified. As a result, the hero becomes a dangerous figure on the battlefield — and the primary target for enemies.
The effect of “Samurai’s Fury”
You have 20 minutes to complete a streak. If within this time you reach 20, 50, or 100 kills, the Samurai’s Fury effect is activated for 5 minutes.
| ⚔️ 20 kills |
|
|---|---|
| ⚔️ 50 kills |
|
| ⚔️ 100 kills |
|
Important Details
- When the effect is activated, the character changes appearance and takes on the form of a samurai, increasing in size by 50%.
- The effect is removed upon death and can only be preserved with the Noblesse Blessing effect.
- Samurai’s Fury makes PvP even more dynamic — now a kill streak is not just numbers, but a real advantage on the battlefield.
Important: The effect is disabled in the Olympiad.
Starter Packs
Newbie Pack — 20.00 Balance
Class Change Coupon (Sealed)×1
L-Coin×50 000
Greater Upgrade Stone×5
Master's Collection Mark×200
Package: Hunter's Earring×10
A-grade Weapon Exchange Coupon (Sealed)×1
+5 Hunter Armor Coupon (Sealed)×2
Samurai Necklace (Sealed) *×1
Magic Tablet (Sealed)×31
Berserker's Scroll (Sealed)×50
Transformation Scroll (Sealed)×50
Giran Scroll (Sealed)×10
Growth Rune Fragment (Sealed)×75
Scroll: Boost Attack (Sealed)×500
Scroll: Boost Defense (Sealed)×500
XP Growth Scroll (Sealed)×500
Magic Lamp Charging Potion (Sealed)×100
Soulshot Ticket (Sealed)×250
HP Recovery Potion (Sealed)×50 000
Spirit Ore (Sealed)×50 000
* - duration: 7 days
Middle Pack — 50.00 Balance
Class Change Coupon (Sealed)×1
L-Coin×120 000
Greater Upgrade Stone×10
Master's Collection Mark×500
Package: Hunter's Earring×20
+5 A-grade Weapon Exchange Coupon (Sealed)×1
+5 Hunter Armor Coupon (Sealed)×2
Samurai Accessory Set (Sealed) *×1
Enhanced Spellbook (Sealed)×1
Berserker's Scroll (Sealed)×100
Transformation Scroll (Sealed)×100
Giran Scroll (Sealed)×20
Growth Rune Fragment (Sealed)×150
Scroll: Boost Attack (Sealed)×1 000
Scroll: Boost Defense (Sealed)×1 000
XP Growth Scroll (Sealed)×1 000
Magic Lamp Charging Potion (Sealed)×200
Soulshot Ticket (Sealed)×500
HP Recovery Potion (Sealed)×100 000
Spirit Ore (Sealed)×100 000
* - duration: 7 days
Special Pack — 70.00 Balance
Class Change Coupon (Sealed)×1
L-Coin×240 000
Greater Upgrade Stone×15
Master's Collection Mark×1 000
Package: Hunter's Earring×50
Boss Weapon Exchange Coupon (Sealed)×1
+5 Hunter Armor Coupon (Sealed)×6
Samurai Accessory Set (Sealed) *×1
Superior Spellbook (Sealed)×1
Berserker's Scroll (Sealed)×150
Transformation Scroll (Sealed)×150
Giran Scroll (Sealed)×50
Growth Rune Fragment (Sealed)×300
Scroll: Boost Attack (Sealed)×2 000
Scroll: Boost Defense (Sealed)×2 000
XP Growth Scroll (Sealed)×2 000
Magic Lamp Charging Potion (Sealed)×300
Soulshot Ticket (Sealed)×1 000
HP Recovery Potion (Sealed)×200 000
Spirit Ore (Sealed)×200 000
* - duration: 30 days
October Expanse Pass Pack
- Pack Price
- 5$
- Weekly Purchase Limit
- 10
Pack Contents
- Package: Eva's Earring (MP Recovery)×1
- Package: Shillien's Earring (HP Drain)×1
- Package: Sayha's Ring (Atk. Spd.)×1
- Package: Pa'agrio's Ring (P./ M. Atk.)×1
- Package: Einhasad's Necklace (Cooldown)×1
- Master's Collection Mark×200
- Greater Upgrade Stone×5
- L-Coin×10 000
- Magic Tablet (Sealed)×10
- Transcendent Upgrade Stone×1
- Expanse Pass Ticket×1
Special Craft with Expanse Pass Tickets
| 5 tickets | Package: +8 Agathion Procella |
|---|---|
| 10 tickets | Package: +8 Talisman of Aden |
L2 Store
Kits & Core Items
| Items | Price | Limit |
|---|---|---|
| Alter Ego Coupon (Sealed) | 10 | — |
| Samurai Accessory Set (30-day) (Sealed) | 15 | 1 |
| Samurai Accessory Set (7-day) (Sealed) | 5 | 1 |
| Special Kit (Sealed) | 70 | 1 |
| Medium Kit (Sealed) | 50 | 1 |
| Newbie Kit (Sealed) | 20 | 1 |
| Daily Kit (Sealed) | 2,5 | 1 |
| Weekly Kit (Sealed) | 6 | 1 |
| Expanse Pass Ticket | 5 | 10 |
Character & Account Services
| Items | Price | Limit |
|---|---|---|
| Clan Name Change Ticket (Sealed) | 25 | — |
| Gender Change Ticket (Sealed) | 10 | — |
| Character Name Change Ticket (Sealed) | 5 | — |
| Class Change Coupon (Sealed) | 10 | — |
| World Trade Expansion Coupon (Sealed) | 2,5 | — |
| Premium Clan Warehouse Expansion Ticket (Sealed) | 2,5 | — |
| Premium Private Warehouse Expansion Ticket (Sealed) | 2,5 | — |
| Premium Inventory Expansion Ticket (Sealed) | 2,5 | — |
| Package: Mission Complete Ticket (10 pcs.) (Sealed) | 2,5 | — |
| Premium Ticket (7-day) (Sealed) | 3 | — |
| Premium Ticket (30-day) (Sealed) | 10 | — |
L-Coins
| Items | Price | Limit |
|---|---|---|
| 40,000 L-Coins (Sealed) | 10 | 3 |
| Chest: 8,000 L-Coins (Sealed) | 2,5 | — |
Costume Boxes & Other
| Items | Price | Limit |
|---|---|---|
| Random Costume Box - Nostalgic (Sealed) | 6 | — |
| Random Costume Box - Epic (Sealed) | 7,5 | — |
| Random Costume Box - Rare (Sealed) | 5 | — |
| Random Costume Box - Common (Sealed) | 2,5 | — |
| Color Title | 5 | — |
Command Channel Skills
New skills have been added, available only to the Command Channel Leader:
Celestial Rebirth
AoE range: 1500
Cooldown: 10 min.
<Skill with fixed cooldown>
Instantly resurrects dead command channel members within a large area.
XP recovery: 100%
Applies the Holy Blessing buff to allies.
Holy Blessing
Duration: 8 sec.
Recovers 10000 HP every 2 sec.
P./ M. Def. +3000
Debuff Resistance +30%
Speed +20
Blackout
Range: 1000
AoE range: 1000
Cooldown: 10 min.
<Skill with fixed cooldown>
Blinds the target and nearby enemies vision within a large area.
With a 50% chance, interrupts the target's spellcasting for 5 sec.
Another Blackout/ Piggy Curse debuff cannot be applied on the target for 5 min. after this one expires.
Piggy Curse
Range: 1000
AoE range: 500
Cooldown: 10 min.
<Skill with fixed cooldown>
Transforms the target and nearby enemies into pigs and limits their Speed to 150.
Another Blackout/ Piggy Curse debuff cannot be applied on the target for 5 min. after this one expires.
Command Channel Leader skills go on cooldown when received (when creating a Command Channel or changing a Command Channel leader).
Synergy
Synergy System is a unique opportunity to strengthen your party!
- Synergy skills are learned for Adena at levels 85 and 90.
- Each character, while in a party, provides a special effect to all party members.
- This effect depends on the character’s class and the level of their passive skill "Synergy."
- The effect is applied to other party members only if they are within a 1000 radius.
- The effect is canceled when the character dies or leaves the party.
- Identical buffs do not stack; only the highest level is applied.
Knight
Classes: Phoenix Knight, Hell Knight, Eva' s Templar, Divine Templar, Shillen Templar
| Level 1 | Max HP +5% P./ M. Def. +5% Received PvE damage -5% HP Potions Effect +20 |
|---|---|
| Level 2 | Max HP +20% P./ M. Def. +15% Received PvE damage -10% HP Potions Effect +50 |
Healer
Cardinal
| Level 1 | Skill Cooldown -2% All received Critical Damage -100 Received healing +3% |
|---|---|
| Level 2 | Skill Cooldown -5% All received Critical Damage -300 Received healing +10% |
Eva' s Saint, Shillen Saint
| Level 1 | Skill Power -3% Received Skill Critical Rate -5% Debuff Resistance +5% |
|---|---|
| Level 2 | Skill Power -5% Received Skill Critical Rate -15% Debuff Resistance +15% |
Enchanter
Spectral Dancer, Sword Muse
| Level 1 | P. Atk. +5% M. Atk. +5% Skill Critical Damage +2% |
|---|---|
| Level 2 | P. Atk. +10% M. Atk. +10% Skill Critical Damage +5% |
DoomCryer, Dominator
| Level 1 | Skill Critical Rate +5% Debuff attack Rate +3% |
|---|---|
| Level 2 | Skill Critical Rate +10% Debuff Attack Rate +8% |
Soul Hound, Hierophant
| Level 1 | Damage bonus +2% Speed +5 |
|---|---|
| Level 2 | Damage bonus +5% Speed +10 |
Warrior / Fighter / Archer / Rogue / Mage
Varkas, Dreadnought, Duelist, Titan, Grand Khavatari, Vanguard Rider, DoomBringer, Maestro, Fortune Seeker, Death Knight
| Level 1 | Skill Critical Damage +2% |
|---|---|
| Level 2 | Skill Critical Damage +5% Melee weapon ressistance +3% |
Adventurer, Wind Rider, Ghost Hunter
| Level 1 | Speed +5 |
|---|---|
| Level 2 | Speed +15 Knockback attack Rate +5% |
Rose Vain, Assasin
| Level 1 | Skill Power +2% |
|---|---|
| Level 2 | Skill Power +5% Skill Critical Damage +200 |
Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster, Storm Blaster
| Level 1 | Skill Coldown -2% |
|---|---|
| Level 2 | Skill Coldown -5% Speed +10 |
Archmage, Soultaker, Mystic Muse, Storm Screamer, Element Weaver, Arcana Lord, Elemental Master, Spectral Master
| Level 1 | Max MP +5% |
|---|---|
| Level 2 | Max MP +15% Works only with Mage Staves. Does not work with Rapiers or Daggers (Rose Vain / Soul Hound). |
Adventurers Guild Challenge
Adventurers Guild Challenge
A new daily solo boss hunting zone has been added to the game.
Go to Special Zones → Adventurer’s Guild Challenge.
- Entry is available once per day.
- Inside, talk to the NPC Experienced Adventurer and select “Start the Challenge”.
Challenge Rules
When you start the challenge, a 20-minute timer begins — and the hunt is on.
A random boss from the list appears in the arena.
During one challenge, you can defeat up to 10 bosses.
Changing Opponents
If you’re not satisfied with your opponent, you can change the boss at any time.
- The current boss despawns, and a new random one appears after 5 seconds.
- The same boss may appear again — luck plays its part!
- Change Cost: 5 000 L-Coins.
- Cooldown: 30 seconds.
Battle Mechanics
- If the boss moves too far from the center of the room, its HP will fully reset.
- Each time you defeat a boss, a new random opponent immediately appears — until the challenge timer runs out.
Ranking System
Players must defeat as many bosses as possible within 20 minutes. The results are recorded in a weekly ranking.
Every Sunday at 23:59 server time, the ranking is reset, and the best players receive rewards via mail.
New Daily Missions
A new mission has been added Event → Daily Missions.
Objective: defeat at least 3 bosses during the challenge.
- Progress resets daily at 06:30 server time.
Rewards:
- Boss Accessory Fragment — 350 pcs.
- Ancient Adena — 15 pcs.
Adventurer Tips
- Complete daily boss challenges to earn Ancient Adena.
- Use it in the Ancient Adena Shop to obtain rare materials, scrolls, and coupons.
- Plan your boss fights carefully — bosses can be changed only once every 30 seconds.
- Don’t forget about the weekly rating reset on Sunday 23:59 — make it into the top 30 to receive additional rewards!
Catacombs: A New Group PvP Zone
We are launching the Catacombs — a new activity where where each expedition becomes both a test of your party’s strength and an arena for PvP battles.
Entry Conditions
- A party of 2 to 5 players can enter the Catacombs.
- Entry is available via the teleport menu.
- A safe zone is provided near the NPC before entering.
- Only the party leader can initiate entry, and only at the scheduled boss spawn times.
- Upon entering, the party is placed at one of the random points inside the zone.
Important: Only the party leader may initiate entry — other members follow automatically.
Zone Features
- The entire Catacombs territory is a PvP zone: outside of your party, any player can attack, even members of your own clan.
- Command channel is disabled, and both free teleport and saved teleport points are unavailable.
- Names of players outside your party are hidden.
- All characters receive a special accelerating buff.
- Upon death, no XP is lost and free resurrection is available.
- Re-entry is possible only together with the entire party through the NPC.
In the Catacombs, PvP is free-for-all — even against your clanmates, unless they are in your party.
Resurrection Rules
- Players can be resurrected directly inside the zone.
- If a character returns to town, re-entry is only possible together with the full party..
Boss Spawns
- Every 4 hours, up to 15 enhanced group bosses appear in the Catacombs.
- Bosses are scattered across different rooms, so parties will need to explore the location.
- After each kill, progress is displayed: «Bosses defeated 0 of 15».
- If bosses are not defeated within 1 hour, they disappear until the next respawn.
Tip: Split up across rooms — bosses spawn in different parts of the Catacombs.
System Development
Boss drop lists and strength will evolve as the server progresses. We will closely monitor activity and player feedback to keep the Catacombs relevant and maintain high PvP engagement.
*Important: Group bosses in the Catacombs will not be available at server launch — they will be introduced later, once players are ready for new challenges.
Class Balance
Items Change
| Item | Change |
|---|---|
| Agathion Joy |
PvE damage bonus added from +7:
|
| Boots Of Evasion |
|
| Boss Weapons | All Boss Weapons now have a level bonus effect (like Baium’s Thunder Breaker) |
| Zaken's Bloody Sword | Bonus changed: + CON/MEN → STR/CON. |
| Orfen's Venom Sword | Bonus changed: + DEX/CON → STR/CON. |
| Gorde's Flame Spear | Bonus changed: + DEX/CON → STR/CON. |
| Galaxia's Ancient Sword | Bonus changed: + DEX/CON → STR/CON. |
| Queen Ant's Stone Breaker |
|
General Changes
To prevent infinite crowd-control effects, we are implementing a Debuff Reduction System.
- After receiving an Anomaly Effect (knockdown, fear, sleep, etc.), the character gains the effect:
Negative Effects Resistance. - For 10 sec., Debuff / Anomaly Duration -50%.
- Cooldown: 90 sec.
- The skill can be learned after Lv. 85 for 31 Magic Tablets (any class).
Knight
Phoenix Knight
| Parameter | Change |
|---|---|
| PvE Damage | -10% |
| Received PvP Damage | -10% |
| Received PvE Damage | -10% |
Skill Changes
Power of Phoenix
- Mass Chain Strike → Flame Wave (enhanced pull effect).
- Shock attack rate has been replaced with Pull attack rate.
Flame Wave
- New Active Skill.
- Range 600, Cooldown 35s.
- Attacks up to 6 targets (PvP & PvE).
- Spirit Ore cost: 5 → 3.
Knight's Power
- New Passive Skill.
- P. Def. +500.
- Grants Pull Atk. Rate (can be enchanted).
Knight's Assault
- Reworked.
- Applies Power of Gloaming (up to 3 stacks).
Shield Strike
Range increased: 50 → 200.
Knight Commander’s Weapon Mastery
- New Passive.
- Replaces multiple weapon masteries.
Knight Commander’s Armor Mastery
- New Passive.
- Replaces armor masteries.
Vital Magic Harmony - Defense
- New Active.
- Replaces Majesty.
Angelic Archon
- Lv.1 (76+).
- Healing bonus (instead of penalty).
- P. Skill Damage bonus.
- Weapon restrictions removed.
Aegis Lv.1
New Passive Skill.
Critical Vulnerability Decrease
- Reworked:
- Lv.1: -2% Skill Crit Rate & Damage
- Lv.2: -4%
- Lv.3: -6%
- Lv.4: -8%
- Lv.5: -10%
Fortitude
Bow/Firearms Resist reduced to 20% (all levels).
Deflect Arrow
- Resistance reduced: Lv.1: 30% → 10%, Lv.2: 40% → 20%.
Last Stand
- New Active Skill (Lv.52).
- Lv.1: 15% damage redirect, cooldown 10 min.
- Lv.2: 25% damage redirect, cooldown 7 min. 30 sec.
- Lv.3: 35% damage redirect, cooldown 5 min.
Provoke Aura
- New Active Skill.
- Attracts monsters.
Removed Skills
Sanctuary, Remedy, Quick Heal, Vengeance.
Shield Deflect Magic
- Duration 10s → 15s.
- CD 45s → 90s.
Vital Energy
Cost of each level: 100,000,000 → 10,000,000 Adena.
Phoenix Help
At +3 enchant, trigger chance: 70% → 100%.
Hell Knight
| Parameter | Change |
|---|---|
| PvP Damage | +5% |
| PvE Damage | -10% |
| Received PvP Damage | -10% |
| Received PvE Damage | -10% |
Skill Changes
Panther Fearwave
- New Active. Applies Fear, up to 10 targets (PvP & PvE).
- Stacks up to Lv.3: Lv.1: -30% Fear Resist (10s) Lv.2: -50% (10s) Lv.3: -70% (10s). CD 20s → 35s.
Toughness
Cost of each level: 100,000,000 → 10,000,000 Adena.
Knight's Power
New Passive. P.Def +500. Fear Atk. Rate bonuses. Enchantable.
Knight's Assault
Reworked. Applies Power Of Gloaming (stacks up to 3).
Shield Strike
Range increased: 50 → 200.
Knight Commander's Weapon Mastery
New Passive. Replaces multiple weapon masteries.
Knight Commander's Armor Mastery
New Passive. Replaces armor passives.
Vital Magic Harmony - Defense
New Active Skill. Replaces Majesty.
Aegis Lv.1
New Passive Skill.
Critical Vulnerability Decrease
Reworked: Lv.1: -2% Skill Crit Rate & Damage Lv.2: -4% Lv.3: -6% Lv.4: -8% Lv.5: -10%
Fortitude
Bow/Firearms Resist reduced to 20% (all levels).
Deflect Arrow
- Resistance reduced: Lv.1: 30% → 10%, Lv.2: 40% → 20%.
Last Stand
- New Active Skill (Lv.52).
- Lv.1: 15% damage redirect, cooldown 10 min.
- Lv.2: 25% damage redirect, cooldown 7 min. 30 sec.
- Lv.3: 35% damage redirect, cooldown 5 min.
Provoke Aura
New Active. Attracts nearby monsters.
Removed Skills
Vengeance, Damage Reflection, Life Scavenge, Quick Heal.
Shield Deflect Magic
Duration 10s → 15s. CD 45s → 90s.
Mass Chain Strike
Can be learned up to Lv.90. Range 700 → 600 (all levels).
Help of Hatred
At +3 enchant, trigger chance: 70% → 100%.
Eva's Templar
| Parameter | Change |
|---|---|
| PvP Damage | -10% |
| PvE Damage | +15% |
| Received PvP Damage | -10% |
| Received PvE Damage | -10% |
Skill Changes
Eva's Blessing
- Enchant effects changed:
- +1: P. Skill Critical Damage +5%, Received Critical Damage -5%
- +2: P. Skill Critical Damage +10%, Received Critical Damage -10%
- +3: P. Skill Critical Damage +15%, Received Critical Damage -15%
Power Of Life
- HP scaling adjusted:
- Lv.1: +12% → +15%
- Lv.2: +25% → +20%
- Lv.3: +25% → +35%
- Lv.4: +25% → +35%
- Cost of each level: 100,000,000 → 10,000,000 Adena.
Templar's Power
- Base effect reworked: Crit Rate +5% → Received Crit Rate -5% Crit Dmg +5% → Received Crit Dmg -5% Crit Dmg +100 → Received Crit Dmg -100.
- Enchant effects:
- +1: Crit Rate +8% → Received Crit Rate -8%, Crit Dmg +10% → Received Crit Dmg -10%
- +2: Crit Rate +13% → Received Crit Rate -13%, Crit Dmg +18% → Received Crit Dmg -18%
- +3: Crit Rate +20% → Received Crit Rate -20%, Crit Dmg +30% → Received Crit Dmg -30%
Aquatic Spin Rush
Range: 700 → 500. Shock effect: +10s cooldown.
Templar's Assault / Aquatic Power
- Scaling changed:
- Lv.1: Crit Dmg +3% → +1%
- Lv.2: +8% → +3%
- Lv.3: +15% → +5%
Vital Magic Harmony - Defense
- HP scaling increased:
- Lv.5: +500 → +1250
- Lv.6: +700 → +1750
- Lv.7: +1000 → +2500
- Lv.8: +1300 → +3250
- Lv.9: +1600 → +4000
- Lv.10: +2000 → +5000
Critical Vulnerability Decrease
- Effects reworked:
- Lv.1: Crit Rate -2%, Crit Dmg -2%
- Lv.2: -4% / -4%
- Lv.3: -6% / -6%
- Lv.4: -8% / -8%
- Lv.5: -10% / -10%
Fortitude
Bow & Firearms Resist reduced to 20% (all levels).
Deflect Arrow
Resistance reduced: Lv.1: 30% → 10%, Lv.2: 40% → 20%.
Last Stand
- New Active (Lv.52).
- Lv.1: CD 10m, redirect 15%, 10s.
- Lv.2: CD 7m30s, redirect 25%, 10s.
- Lv.3: CD 5m, redirect 35%, 10s. Applies "Last Patience" (HP won’t drop below 1).
Provoke Aura
New Active. Attracts nearby monsters.
Sea Vortex Rush
Spirit Ore consumption removed.
Defensive Aggression
Spirit Ore consumption removed.
Aqua Wave
Spirit Ore cost reduced: 5 → 2.
Shield Deflect Magic
Duration 10s → 15s. CD 45s → 90s.
Eva's Help
At +3 enchant, trigger chance: 70% → 100%.
Blessing from Eva
All levels and enchants: fixed cooldown 2 min.
Shelter: Master
- Fixed cooldown: 2 min.
- Barrier HP: 5000 + 200% → 5000 + 100%.
Shillien Templar
| Parameter | Change |
|---|---|
| PvP Damage | -15% |
| PvE Damage | +5% |
| Received PvP Damage | -10% |
| Received PvE Damage | -10% |
Skill Changes
Shillien Tempest
- Negative effects reduced:
- Lv.1: Paralysis Res -10% → -30%
- Lv.2: -20% → -50%
- Lv.3: -30% → -70%
Toughness
- New HP bonuses:
- Lv.1: +10%
- Lv.2: +20%
- Lv.3: +35%
- Cost of each level: 100,000,000 → 10,000,000 Adena.
Templar's Power
- Base reworked:
- Crit Rate +5% → Received Crit Rate -5%
- Crit Dmg +5% → Received Crit Dmg -5%
- Crit Dmg +100 → Received Crit Dmg -100.
- Enchant effects:
- +1: Crit Rate +8% → Received Crit Rate -8%, Crit Dmg +10% → Received Crit Dmg -10%
- +2: Crit Rate +13% → Received Crit Rate -13%, Crit Dmg +18% → Received Crit Dmg -18%
- +3: Crit Rate +20% → Received Crit Rate -20%, Crit Dmg +30% → Received Crit Dmg -30%
Rush of Darkness
Range: 700 → 500. Paralysis: +10s cooldown.
Templar's Assault / Lightning Power
- Scaling reduced:
- Lv.1: +3% → +1%
- Lv.2: +8% → +3%
- Lv.3: +15% → +5%
Shillien's Help
Paralysis effect removed; at +3 enchant, trigger chance: 70% → 100%.
Fortitude
Bow & Firearms Resist reduced to 20% (all levels).
Deflect Arrow
Resistance reduced: Lv.1: 30% → 10%, Lv.2: 40% → 20%.
Last Stand
- New Active (Lv.52).
- Lv.1: CD 10m, redirect 15%, 10s.
- Lv.2: CD 7m30s, redirect 25%, 10s.
- Lv.3: CD 5m, redirect 35%, 10s.
- Applies "Last Patience" (HP won’t drop below 1).
Provoke Aura
New Active. Attracts nearby monsters.
Dark Rush
Spirit Ore consumption removed.
Overwhelming Aggression
Spirit Ore consumption removed.
Shield Deflect Magic
Duration 10 sec. → 15 sec.; cooldown 45 sec. → 90 sec.
Divine Templar
| Parameter | Change |
|---|---|
| PvE Damage | +50% |
| Received PvP Damage | -10% |
| Received PvE Damage | -10% |
| Moved to the Knight class | — |
Skill Changes
Sacred Circle - Master
Fixed cooldown: 2 min.
Ability of Light
Adjusted: Might Of Light Lv.1: Duration: 8 sec, P. Skill Crit. Dmg. +5% → +1% Lightning Power Lv.2: Duration: 8 sec, P. Skill Crit. Dmg. +12% → +3% Lightning Power Lv.3: Duration: 8 sec, P. Skill Crit. Dmg. +20% → +5%
Noblesse Circlet
- Crit bonuses reworked:
- Crit Rate +15% → Received Crit Rate -15%
- Crit Dmg +15% → Received Crit Dmg -15%
Sacral Power
- Effect bonuses updated:
- Lv.1: Max HP +10%, P. Def. +10%, M. Def. +10%
- Lv.2: Max HP +20%, P. Def. +20%, M. Def. +20%, Speed +20, Received Critical Rate -5%, Received Critical Damage -5%
Provoke Aura
- New Active.
- Attracts nearby monsters.
Active Skills Added
: Power Of Life, Aggression Aura
Passive Skills Added
: Aggression, Shield Deflect Magic, Ultimate Shield, Critical Vulnerability Decrease, Aegis Lv.1, Shield Mastery, Fortitude
Flying Leap
Knockdown effect: +10s cooldown. Spirit Ore cost 2 → 1. Range 600 → 500.
Critical Vulnerability Decrease
- Adjusted:
- Lv.1: Vital Point -20% → Skill Critical Rate -2%, P. Crit. -30% → Skill Critical Damage -2%
- Lv.2: -25% → -4%, -35% → -4%
- Lv.3: -30% → -6%, -40% → -6%
- Lv.4: -35% → -8%, -45% → -8%
- Lv.5: -40% → -10%, -50% → -10%
Fortitude
- Bow & Firearms Resist decreased to 20% (all levels).
Deflect Arrow
Resistance reduced: Lv.1: 30% → 10%, Lv.2: 40% → 20%.
Last Stand
New Active (Lv.52). Lv.1: CD 10m, redirect 15% for 10s. Lv.2: CD 7m30s, redirect 25% for 10s. Lv.3: CD 5m, redirect 35% for 10s. Applies "Last Patience" (HP won’t drop below 1).
Sacral Strike / Noblesse Sacral Strike
- Healing decreased.
- Double hit chance: 50%.
Noblesse Light Discharge
- Enchant effect updated:
- +3: Critical Damage Reduction -800 → -500
Noblesse Purify
- Double hit chance 30% when attacking.
Noblesse Mastery
P.Skill Crit Dmg 20% → 10%.
Shield Deflect Magic
Added / adjusted: Duration 10s → 15s. CD 45s → 90s.
Decoy
- Fixed cooldown: 5 min.
- Duration: 30 sec.
- Every 10 sec., provokes up to 5 enemy players within a radius of 600; if there are more than 5 targets, they are selected at random.
- Triggers 3 times over 30 sec.
- Provoke does not lock the target; it only briefly changes the target.
Group Opal
- New effect for 10 sec.
- Party members gain immunity to debuffs and anomalies.
Healer
Cardinal
| Parameter | Change |
|---|---|
| PvP Damage | +20% |
| PvE Damage | +65% |
| Received PvP Damage | -20% |
| Received PvE Damage | -10% |
Skill Changes
Darkness Fall
- Base: Cooldown 40s → 30s, Spirit Ore 5 → 1
- +1: Cooldown 40s → 25s, Spirit Ore 6 → 2
- +2: Cooldown 35s → 20s, Spirit Ore 7 → 3
- +3: Cooldown 35s → 15s, Spirit Ore 8 → 4
Chain Heal / Shining Chain Heal
- Spirit Ore reduced:
- Lv.1: 4 → 1
- Lv.2: 6 → 2
- Lv.3: 8 → 3
Chain Blast
- Cooldown 18s → 8s
- Spirit Ore consumption removed
Dryad Root / Improved Dryad Root
Duration decreased: 5s → 3s
Balanced Body
- Enchant effects:
- +1: Restores 15% Max HP
- +2: Restores 20% Max HP
- +3: Restores 25% Max HP
Resurrection
- Only 1 Level available now
- XP recovery 100%
- Spirit Ore cost 100 → 10
Mass Resurrection
- Only 1 Level available now
- XP recovery 100%
- Affects Command Channel
- Spirit Ore cost 500 → 50
Einhasad’s Expert Blessing
- Added effect:
- +1: Received Damage -3%
- +2: Received Damage -5%
- +3: Received Damage -10%
Prophecy of Light
- Lv.1: HP +10% → 20%, MP +10% → 20%, P.Def +10% → 15%, M.Def +10% → 15%, Healing +15 → +150. Added: Received Damage -5%.
- Lv.2: HP +15% → 30%, MP +15% → 30%, P.Def +15% → 20%, M.Def +15% → 20%, Healing +30 → +300. Added: Received Damage -10%, PvP Damage +15%.
Blessing Lv.3
Cooldown reduced: 15 min → 5 min
New Skill Added
: Requiem
Eva's Saint
| Parameter | Change |
|---|---|
| PvP Damage | 0% |
| PvE Damage | +55% |
| Received PvP Damage | -20% |
| Received PvE Damage | -10% |
Skill Changes
Remove
- Added levels:
- Lv.2: Recovers 35% Max HP
- Lv.3: Recovers 36% Max HP
- Now prioritizes targets with the lowest HP.
- Removes Chain Heal when learned.
- Spirit Ore consumption:
- Lv.1: 4 → 1
- Lv.2: 6 → 2
- Lv.3: 8 → 3
Sacred Power
Passive reworked: Max HP +2500
Divine Whisper
New Active Skill
Requiem
New Skill
Gift Of Eva
- New Passive Skill
- Triggers on attack, removes Gift Of Shillien.
- Lv.1 (52): Skill Dmg +2%, Crit Dmg +2%, Received Dmg -1%
- Lv.2 (76): Skill Dmg +5%, Crit Dmg +5%, Received Dmg -3%
- Lv.3 (85): Skill Dmg +10%, Crit Dmg +10%, Received Dmg -5%
Mighty Children Of Eva
- Added effect:
- +1: Received Dmg -3%
- +2: -5%
- +3: -10%
Sea Oath
- Added effect:
- +1: Max HP +1500
- +2: +2500
- +3: +4000
Magical Backfire
New Active Skill.
Resurrection
Only 1 Level now. Lv.1: XP recovery 100%, Spirit Ore 100 → 10
Mass Resurrection
- Only 1 Level now.
- Lv.1: XP recovery 100%, affects Command Channel, Spirit Ore 500 → 50
Restore Life
- New Active Skill
Atonement
New Active Skill.
Prophecy of Water
- Lv.1: P.Def +10% → 15%, M.Def +10% → 15%. Added: HP +20%, Received Dmg -5%
- Lv.2: P.Def +15% → 20%, M.Def +15% → 20%. Added: HP +30%, Received Dmg -10%
- PvE Dmg bonus +25% → +30%, Added PvP Dmg bonus +15%
Chain Heal
- Added back as Active Skill
- Spirit Ore reduced:
- Lv.1: 4 → 1
- Lv.2: 6 → 2
- Lv.3: 8 → 3
Eva Nocturne
- Base: Spirit Ore 20 → 5
- Enchant effects:
- +1: 21 → 6
- +2: 22 → 7
- +3: 23 → 8
Aquatic Priestly Booster / Dark Priestly Booster
Chance to increase targets by 2 raised: 15% → 50%
Dryad Root / Improved Dryad Root
Duration decreased: 5s → 3s
Polymorph (11541)
new active skill.
Shillien Saint
| Parameter | Change |
|---|---|
| PvP Damage | -10% |
| PvE Damage | +40% |
| Received PvP Damage | -20% |
| Received PvE Damage | -10% |
Skill Changes
Duress
- Target limit: 10
- Cooldown reduced: 20s → 10s
- Spirit Ore consumption has been reduced: 5 → 1
Shillien Grail
- Added additional effect:
- Max HP +1500
Requiem
Added Skill
Gift of Shillien
- New Passive Skill.
- Triggers on attack and removes Gift of Eva.
- Levels:
- Lv.1 (52): Skill Damage +2%, Skill Critical Damage +2%, Received Damage -1%
- Lv.2 (76): Skill Damage +5%, Skill Critical Damage +5%, Received Damage -3%
- Lv.3 (85): Skill Damage +10%, Skill Critical Damage +10%, Received Damage -5%
Sacred Power
- Passive Skill Reworked:
- Max HP +2500
Mighty Children Of Shillien
- Added additional effect:
- Enchant level Enchant Effect:
- +1: Received Damage -3%
- +2: Received Damage -5%
- +3: Received Damage -10%
Dark Oath
- Enchant effects changed:
- +1: Max HP +1000 → +2000
- +2: Max HP +2000 → +3500
- +3: Max HP +3000 → +6000
Magical Backfire
New Active Skill.
Resurrection
From now on this skill will only have 1 Level; Lv.1: XP recovery increased to 100% Spirit Ore Consumption decreased: 100 → 10
Mass Resurrection
- New Active Skill.
- Only 1 level is available now.
- Lv.1: XP recovery 100%, affects Command Channel, Spirit Ore cost 500 → 50
Restore Life
- New Active Skill
Divine Whisper
New Active Skill
Chain Heal
Added Active Skill For the following levels, Spirit Ore consumption has been reduced: Lv.1: 4 → 1 Lv.2: 6 → 2 Lv.3: 8 → 3
Atonement
New Active Skill.
Prophecy of Wind
- The following changes will be applied to the skill:
- Level Effect:
- Lv.1: M.Skill Critical Rate +15% → Max Hp +20%, M.Skill Critical Damage +25% → Healing Power +150, New Effect: Receive Damage -5%
- Lv.2: M.Skill Critical Rate +20% → Max Hp +30%, M.Skill Critical Damage +30% → Healing Power +300, New Effect: Receive Damage -10%
- PvE Damage bonus increased: +25% → +30%
- Added: PvP Damage bonus +15%
Mass Vitalize
New Active Skill
Aquatic Priestly Booster / Dark Priestly Booster
A chance to increase the number of targets by 2 is increased: 15% → 50%
Dryad Root / Improved Dryad Root
Duration has been decreased: 5s → 3s
Polymorph (11541)
new active skill.
Enchanter
DoomCryer
| Parameter | Change |
|---|---|
| PvE Damage | +25% |
| Some active effects were moved to passive skills | — |
Skill Changes
Prophecy Of Victory
- Following stats was removed from 2 levels of the skill:
- Atk. Spd. / P. Critical Rate / P Critical Damage
Great Fury
- Now effects caster and party members:
- Effect bonuses had been changed:
- Learning level: 76
- Duration: 10 sec
- Cooldown: 15 sec
- Great Fury is triggered on attack.
- Level Effect:
- Lv.1: Atk. Spd./ Casting Spd. +5%, Skill Power +3%
- Lv.2: Atk. Spd./ Casting Spd. +10%, Skill Power +6%
- Lv.3: Atk. Spd./ Casting Spd. +15%, Skill Power +10%
Flare Lock
- New Active Skill (AOE)
- Cooldown: 45 sec
- Duration: 5 sec
- Limits the number of attacks to 1.
Chant Of Revenge
Deleted from the class
Chant Of Reflect
Deleted from the class
Chant Of Protection
Deleted from the class
Battle Cry
Deleted from the class
Swap Defense
Deleted from the class
Swap Attack
Deleted from the class
Dream Spirit / Fear / Flare Bind
New skill levels will be added, up to Lv. 90.
Chant of Healing
- Cooldown Decreased: 2s → 3s
- MP consumption decreased
Cold Flames
- HP/ MP drain was considerably increased
- Cooldown had been increased: 4s → 15s
Dominator
| Parameter | Change |
|---|---|
| PvP Damage | -10% |
| PvE Damage | +25% |
| Some active effects were moved to passive skills | — |
Skill Changes
Prophecy of Pa'agrio
- Following stats was removed from 2 levels of the skill:
- Atk. Spd. / P. Critical Rate / P Critical Damage
Seal Of Suspension
- Added additional levels up to level 90.
- Duration Decreased: 10s → 5s
- Cooldown Increased: 10s → 20s
Flames of Invincibility
- New Skill Added
- Skill with fixed cooldown 15 min
- Now affects Command Channel
- Calls down a blessing of flames on nearby Command Channel members to make them invincible.
Pa'agrio's Wisdom
Deleted from the class
Pa'agrio's Immunity
Deleted from the class
Pa'agrio's Haste
Deleted from the class
Pa'agrio's Fist
Deleted from the class
Battle Cry
Deleted from the class
Swap Defense
Deleted from the class
Swap Attack
Deleted from the class
Dream Spirit / Fear / Flare Bind / Seal of Binding / Seal of Silence / Seal of Despair
New skill levels will be added, up to Lv. 90.
Seal of Infection
No longer is it affected by the target's level.
Pa'agrio's Cure
- Cooldown increased: 3.5s → 5s
- Increased the amount of recovered HP and CP
- MP consumption decreased
- Level 2 will now be available for learning
- Requires Magic Tables to be learned
- Recovers more HP and CP, affects more targets
Enhanced Seal of Infection
- Cooldown: 15 → 20 sec.
- Duration: 5 → 10 sec.
Hierophant
| Parameter | Change |
|---|---|
| PvP Damage | +25% |
| PvE Damage | +30% |
| Received PvP Damage | -25% |
Skill Changes
Prophecy Of Fire
- Following stats were removed from 2 levels of the skill:
- Atk. Spd. / P. Skill Critical Damage
Enchanter’s Power
- New Passive Skill (1 star).
- Can be enchanted.
- Base effect: HP/MP +5%, P./M. Def. +5%, Skill Critical Rate +3%, PvE Damage +3%
- Enchant effects:
- +1: HP/MP +10%, P. Def. +7%, M. Def. +7%, Skill Critical Rate +7%, PvE Damage +5%
- +2: HP/MP +15%, P. Def. +15%, M. Def. +15%, Skill Critical Rate +10%, PvE Damage +7%
- +3: HP/MP +20%, P. Def. +20%, M. Def. +20%, Skill Critical Rate +15%, PvE Damage +15%
Enhanced Weapon Mastery
- Effect bonuses changed:
- Lv.1: +200 P. Atk. → +200 M. Atk.
- Lv.2: +400 P. Atk. → +400 M. Atk.
- Lv.3: +600 P. Atk. → +600 M. Atk.
- Lv.4: +800 P. Atk. → +800 M. Atk.
- Lv.5: +1000 P. Atk. → +1000 M. Atk.
- Lv.6: +1500 P. Atk. → +1500 M. Atk.
- Lv.7: +2000 P. Atk. → +2000 M. Atk.
- Lv.8: +2500 P. Atk. → +2500 M. Atk.
- Lv.9: +3000 P. Atk. → +3000 M. Atk.
Great Attack
- Effect bonuses changed:
- Learning level: 52
- Lv.1: M. Atk. +500, Skill Power +1%, Skill Cooldown -1%
- Lv.2: M. Atk. +1000, Skill Power +3%, Skill Cooldown -3%
- Lv.3: M. Atk. +1500, Skill Power +5%, Skill Cooldown -5%
- Can be enchanted.
- +1: M. Atk. +3000, Skill Cooldown -6%, Max HP +2000 → effect removed
- +2: M. Atk. +4000, Skill Cooldown -8%, Max HP +4000 → effect removed
- +3: M. Atk. +5000, Skill Cooldown -10%, Max HP +6000 → effect removed
Perfect Abilities
- Effect bonuses had been changed:
- Learning level: 52
- Level Effect:
- Lv.1: M. Skill Critical Damage +50, M. Skill Critical Rate +2%, Received Skill Critical Damage -2%
- Lv.2: M. Skill Critical Damage +100, M. Skill Critical Rate +5%, Received Skill Critical Damage -5%
- Lv.3: M. Skill Critical Damage +200, M. Skill Critical Rate +10%, Received Skill Critical Damage -10%
Tower Shield
- Effect bonuses had been changed:
- Learning level: 52
- Level Effect:
- Lv.1: Speed +2, M. Skill Cooldown -1%
- Lv.2: Speed +5, M. Skill Cooldown -3%
- Lv.3: Speed +10, M. Skill Cooldown -5%
Holy Buster / Essential Holy Buster
- Trigger cooldown removed.
- Holy Buster has a 100% chance to deal an additional hit.
- Essential Holy Buster has a 100% chance to deal an additional hit.
- Can be enchanted: increases additional-hit damage.
Essential Divine Beam
Essential Defense Reduction is removed
Essential Energy
- Additional effect added: M. Skill Cooldown -5%, M. Skill Critical Rate +40%
Fatal Crush → Essential Fatal Crush Increases the number of targets, decreases cooldown, increases power. Divine Beam → Essential Divine Beam Increases power. Holy Buster → Essential Holy Buster Can be enchanted: increases the power of an additional hit.
Unique Seal of Damage
- Lv.1-4 — 3-star skill.
- With a certain chance, applies P. Atk. Decrease and Vampiric Weakening.
- Cooldown reduced:
- Lv.1: 2 min. → 1 min. 30 sec.
- Lv.2: 1 min. 50 sec. → 1 min. 20 sec.
- Lv.3: 1 min. 40 sec. → 1 min. 10 sec.
- Lv.4: 1 min. 30 sec. → 1 min.
- P. Atk. Decrease effects changed:
- Lv.1: P. Atk. -100 → Skill Power -2%
- Lv.2: P. Atk. -300 → Skill Power -4%
- Lv.3: P. Atk. -500 → Skill Power -7%
- Lv.4: P. Atk. -1000 → Skill Power -10%
Fatal Crush
- Range: 700
- Cooldown: 10sec
- Skill is changed from physical to magical type.
- Hits up to 2 targets
Essential Fatal Crush
- Range: 700
- Cooldown: 8 sec
- Skill is changed from physical to magical type.
- Hits up to 7 targets AOE range increased Starting from Lv.13: attacks twice
Transformation Crusader
Max HP bonus changed: +1,000 → +10% .
Blue Energy
- Trigger now affects the caster only.
- CON +1 / MEN +1 removed.
- Received Critical Rate -2% replaced with Received Critical Damage -15%.
Yellow Energy
caster only; DEX +1 / WIT +1 removed; Skill Power +2% → +10% .
Red Energy
caster only; STR +1 / INT +1 and weapon P./M. Atk. = 1 removed; M. Skill Critical Damage +300 .
Enlightenment Lv.2 (1533)
cooldown reduced: 7.5 → 5 min .
Mana Burn
Removed from the class.
Petrification
Removed from the class.
Word of Fear
Removed from the class
Power of Intelligence
- Removed from the class
Fatal Strike
- Removed from the class
Block Wind Walk
- A new active skill has been added to the class
Spectral Dancer
| Parameter | Change |
|---|---|
| PvP Damage | +30% |
| PvE Damage | -5% |
| Received PvP Damage | -15% |
Skill Changes
Class update implemented.
Dance of Fury
Range decreased: 700 → 500
Bard's Armor Mastery
Bow Resistance decreased: 40% → 20%
Deadly Strike
New skill levels have been added: 9-15.
Dance of Blood
- P. Skill Critical Damage +10% removed.
- Blood Influence: received Skill Power bonus on hit 20% → 5%.
Extended Life
max level increased: 3 → 5 .
Dancer Play
- +1: Max HP 400 → 2500; Paralysis Atk. Rate +50%.
- +2: Max HP 700 → 5000; Paralysis Atk. Rate +60%.
- +3: Max HP 1000 → 7000; Paralysis Atk. Rate +70%.
Ultimate Defense: Bard
cooldown reduced: 15 → 5 min .
Sword Muse
| Parameter | Change |
|---|---|
| PvP Damage | +60% |
| Received PvP Damage | -10% |
Skill Changes
Class update implemented.
New skills added.
Song of Wind
Range decreased: 700 → 500
Bard's Armor Mastery
Bow Resistance decreased: 40% → 20%
Deadly Strike
New skill levels have been added: 9-15.
Sword Symphony (45391)
- P. Skill Critical Damage +10% removed; inner trigger received-skill-power bonus on hit reduced:
- 20% → 5%
Music Mastery (87119)
P. Skill Critical Damage +10% removed.
Extended Life
max level increased: 3 → 5 .
Sounds of Muse
- +1: Max HP 400 → 2500; Paralysis Atk. Rate +30%; Silence Atk. Rate +40%.
- +2: Max HP 700 → 5000; Paralysis Atk. Rate +40%; Silence Atk. Rate +50%.
- +3: Max HP 1000 → 7000; Paralysis Atk. Rate +50%; Silence Atk. Rate +60%.
Ultimate Defense: Bard
cooldown reduced: 15 → 5 min .
Fighter
Soul Hound
| Parameter | Change |
|---|---|
| PvP Damage | +10% |
| PvE Damage | +10% |
| Received PvP Damage | -10% |
Updated according to the latest Korean update.
DoomBringer
| Parameter | Change |
|---|---|
| PvP Damage | +25% |
| PvE Damage | +15% |
| Received PvP Damage | -20% |
Updated according to the latest Korean update.
Titan
| Parameter | Change |
|---|---|
| PvP Damage | +20% |
| PvE Damage | -5% |
| Received PvP Damage | -10% |
Skill Changes
Full Knockdown
Deleted when you learn Titanic Break
Final Secret
Bow Resistance is decreased from 60% → 20%
Heavy Armor Mastery
- New Passive Skill added:
- Lv.1: Received P. Skill Critical Rate -1%
- Received P. Skill Critical Damage -1%
- Lv.12: Received P. Skill Critical Rate -10%
- Received P. Skill Critical Damage -10%
- Skill Power +7%
Titan Fanatic
- New Passive Skill
- Learning level: 85.
- Atk. Spd. +30%
- P. Skill Critical Rate +15%
- P. Skill Critical Damage +15%
- Speed +10
- Knockback Atk. Rate +10%
- This skill is replaced by Titan Champion when learned.
Titanic Break
- Base skill cooldown increased: 10 sec. → 20 sec.
- Enchanted versions:
- +1: 9 sec. → 19 sec.
- +2: 8 sec. → 18 sec.
- +3: 7 sec. → 17 sec.
Demolition Formula
Increases the number of attacks' enchanting bonus is moved to +1
Titanic Weapon
- Giant's Ring effect:
- Lv.2: Chance to deal 3 hits increased: 15% → 30%
- Lv.3: Chance to deal 3 hits increased: 20% → 50%
Life Force Harmony
- New additional effects have been added to the True Toughness trigger:
- P. Skill Power +5%
Zealot
- Cooldown: 3 → 5 min.
- Duration: 60 → 30 sec.
Titan Spirit
- +2: Knockback/Knockdown Atk. Rate 10% → 20%.
- +3: 20% → 30%.
Titan Champion
- Knockback Atk. Rate: 55% → 30%.
- P. Skill Critical Rate: 65% → 35%.
- P. Skill Critical Damage: 65% → 35%.
- P. Skill Damage: 20% → 5%.
Titan Champion: Master
- Critical Damage: +80% → +50%.
- P. Skill Damage: +30% → +10%.
Champion's Secret: Titan
- Trigger duration: 10 → 30 sec.
- Trigger cooldown: 1 → 5 sec.
Grand Khavatari
| Parameter | Change |
|---|---|
| PvP Damage | -10% |
| PvE Damage | +5% |
Skill Changes
Jump Attack
- Range decreased: 600 → 500
- Knockback application cooldown: 10 sec.
Final Secret
- Final Secret: Grand Khavatari
- Bow Resistance is decreased from 60% → 20%
Burning Strike
Knockback application cooldown: 10 sec.
Full Knockdown
Removed from the class
Enhanced Hurricane
Learning level moved to 82
Puma Spirit Totem
Puma Nature decreased trigger cooldown: 60s → 20s
Wondrous Power
Decrease Cooldown: 10m → 3m
Burning Assault (45424)
cooldown reduced: 10 → 5 sec .
Zealot
- Cooldown: 3 → 5 min.
- Duration: 60 → 30 sec.
Cacophony of War
- Max HP: +20% → +30%.
- P. Skill Critical Damage: +35% → +25%.
Cacophony of War: Master
- Skill Power: +10% → +15%.
- Knockback Atk. Rate: +40% → +80%.
Vanguard Rider
| Parameter | Change |
|---|---|
| PvP Damage | +40% |
| PvE Damage | +50% |
| Received PvP Damage | -10% |
Skill Changes
Instigator
- Additional bonuses added:
- +1: PvE Damage +5%; P. Skill Critical Rate +2% → +5%; P. Skill Critical Damage +5%.
- +2: PvE Damage +10%; P. Skill Critical Rate +4% → +10%; P. Skill Critical Damage +10%.
- +3: PvE Damage +15%; P. Skill Critical Rate +6% → +15%; P. Skill Critical Damage +15%.
- Knockdown Atk. Rate added:
- +1: +20%
- +2: +35%
- +3: +55%
Giant's Stomp
- Number of targets reduced to 10.
- Base effect: cooldown reduced to 45 sec.
- Added attack effect to the base skill: 6000 power.
- Enchant effects changed:
- +1: cooldown reduced to 35 sec.
- +2: cooldown reduced to 25 sec.
- +3: cooldown reduced to 15 sec.; attacks twice.
Final Secret Lv. 1 / Final Secret Lv. 2
Bow Resistance is decreased from 60% → 20%
Reinforced Beast
- New Passive Skill.
- Learning level: 85.
- Removed when Wild Evolution is learned.
- Max BP +20%.
- Max HP +10%.
- P. Atk. +1%.
- P. Skill Critical Damage +10%.
Wild Growl
Hold effect no longer will fail
Amazing Piercing
- Amazing Piercing Lv.3 is now learned at Lv.82.
- Starting from Lv.3, attacks twice.
Threatening Swing
- Skill rarity changed to Enhanced.
- Cooldown increased: 3 sec. → 5 sec.
- Can be enchanted.
- +1: Increased AoE radius, increased power, attacks twice.
- +2: Increased AoE radius.
- +3: Increased AoE radius, increased power, increased critical rate.
Wild Rush / Wild Rush: Burning
- Can be used if the distance to the target is less than 100.
- Starting from Lv.3: deals damage.
- Wild Rush: Burning activates while affected by Blazing Fury / Blazing Fury: Evolution.
- Hits 3 targets.
Lionheart
A New Active Skill has been added to the class
Provoke
- Added to a class
- CD 20s
Wild Evolution
- Knockback/Knockdown Atk.
- Rate +40%; Bow/Firearm Resistance +15%.
Ghost Rush - Evolution
- Replaces Ghost Rush Lv. 6 after learning Wild Evolution.
- Fixed cooldown: 2 min.
- 3 attacks.
- Power: 4718 → 12,000.
- Target Defense Ignore: 10% → 20%.
Warrior
Maestro
| Parameter | Change |
|---|---|
| PvP Damage | +15% |
Updated according to the latest Korean update.
Fortune Seeker
| Parameter | Change |
|---|---|
| PvP Damage | +20% |
Updated according to the latest Korean update.
Varkas
| Parameter | Change |
|---|---|
| PvP Damage | -25% |
| PvE Damage | -20% |
| Received PvP Damage | -10% |
Skill Changes
Jab
Cooldown increased: 0.5 sec. → 1 sec.
Howl
Lv. 3: P. Skill Critical Damage +20% → +15%
Savage Instinct
- Base effect: P. Skill Critical Damage +12% → +5%
- Enchant effects:
- +1: P. Skill Critical Damage +15% → +8%
- +2: P. Skill Critical Damage +20% → +12%
- +3: P. Skill Critical Damage +25% → +15%
Strong Body
- Base effect: Received Damage -2% → Received Skill Critical Damage -2%
- Enchant effects:
- +1: Received Damage -4% → Received Skill Critical Damage -4%
- +2: Received Damage -6% → Received Skill Critical Damage -6%
- +3: Received Damage -10% → Received Skill Critical Damage -10%
Physical Might
- Base effect: P. Skill Damage -15% → P. Skill Damage +10%
- AoE Skill Damage decreased: +15% → +5%
Insanity
P. Skill Power decreased: 12% → 5%; P. Skill Critical Damage +10% removed.
Extended Life
Can now be learned up to Lv. 5.
Improved Agility
Skill Evasion decreased: 20% → 10%
Devastating Disarm
Range decreased: 900 → 700
Gigantic Wolf
- Anxiety effect duration decreased:
- Base skill: 3 sec. → 2 sec.
- +1: 5 sec. → 3 sec.
- +2: 6 sec. → 4 sec.
- +3: 8 sec. → 5 sec.
Collapse / Claw Whirlwind
Spirit Ore consumption decreased: 2 → 1
Acceleration / Lunar Madness
Range decreased: 700 → 500
Moon Influence
Cooldown: 10 → 5 min.
Ancient Force
- All Critical Damage: +5% → +15%.
- Skill Power: +3% → +10%.
- AoE Skill Damage +10% added.
- Moon Influence cooldown reduction removed.
Ancient Force - Master
- All Critical Damage: +10% → +20%.
- Skill Power: +5% → +15%.
- AoE Skill Damage +15% added.
Ancient Power
PvP Damage: +20% → +15%.
Duelist
| Parameter | Change |
|---|---|
| PvP Damage | +45% |
| PvE Damage | +5% |
| Received PvP Damage | -10% |
Skill Changes
Final Secret: Dual Weapons
Bow Resistance decreased: 60% → 20%; Damage bonus: +15% → +5%.
Blade Rush
Range decreased: 700 → 500
Ultimate Rising Attack
- The following changes have been applied to the skill enchant effects:
- +1: Cooldown decreased: 3 sec. → 2.5 sec.
- +2: Cooldown decreased: 3 sec. → 2 sec.
- +3: Cooldown decreased: 3 sec. → 1 sec.
Indestructible Blade
- Effect duration decreased: 5 sec. → 3 sec.
- No longer removed on attack.
Indestructible Blade: Master
Fixed cooldown: 45 sec.
Blade Punishment: Engage
Maximum number of targets: 8 → 5.
Challenger
- P. Skill Critical Damage: +20% → +10%.
- P. Skill Damage +10% bonus removed.
Challenger: Master
Fixed cooldown: 1 min.
Blade Assault
- Fixed cooldown: 1 min.
- Cooldown reduction on target kill removed.
Death Knight
| Parameter | Change |
|---|---|
| PvP Damage | +10% |
| PvE Damage | -10% |
| Received PvP Damage | -10% |
Skill Changes
Death Strike
- New Passive Skill.
- Learning level: 85.
- Removed upon learning Perfect Death Knight Transformation.
- P. Atk. +20%.
- P. Skill Critical Damage +20%.
- P. Skill Critical Rate +20%.
- Atk. Spd. +20%.
- Pull Atk. Rate +40%.
Flame Trail / Lightning Trail / Frost Trail
Starting from +2: attacks twice; starting from +3: increases the number of targets.
Hellfire
The skill affects a limited number of targets (up to 20).
Wipeout / Flame Wipeout / Frost Wipeout / Lightning Wipeout
Casting range increased: 70 → 120.
Punishment
Casting range increased: 70 → 120.
Rage Charge
Range decreased: 700 → 500
Deadly Pull
- In PvP: cooldown set to 6 sec.
- Range decreased: 700 → 600.
- Cooldown set to 3 sec. when used on monsters.
Bone Cage
Duration decreased: 5 sec. → 3 sec.
Lightning Grip / Frost Grip / Flame Grip
Duration decreased: 5 sec. → 3 sec.
Burning Field / Frozen Field / Lightning Storm
The skill affects a limited number of targets (up to 20).
Perfect Death Knight: Master
Fixed cooldown: 1 min.
Dreadnought
| Parameter | Change |
|---|---|
| PvP Damage | +35% |
| PvE Damage | +30% |
| Received PvP Damage | -15% |
Skill Changes
Final Secret
Bow Resistance reduced: 60% → 20%.
Amazing Thunder Storm Mastery
- Can now be enchanted.
- Enchant effects:
- +1: P. Skill Critical Rate +5%, P. Skill Critical Damage +5%, Shock Atk. Rate +5%, PvE Damage +3%, attacks twice.
- +2: P. Skill Critical Rate +10%, P. Skill Critical Damage +10%, Shock Atk. Rate +10%, PvE Damage +5%.
- +3: P. Skill Critical Rate +15%, P. Skill Critical Damage +15%, Shock Atk. Rate +15%, PvE Damage +10%.
Amazing Spike Thrust Mastery Lv.2
- Moved to level 82
- Chance to make an additional attack: 100%
Thrill Fight
- '-Speed' effect removed for all levels.
- New additional effect:
- Lv.1 (76): P. Skill Critical Damage +5%
- Lv.2 (82): P. Skill Critical Damage +10%
- Lv.3 (84): P. Skill Critical Damage +15%
Magnitude
- New Active Skill
- Attacks nearby enemies
- Removes Vortex
Amazing Spike Thrust
- Additional's attack power has been greatly increased.
- Additional's attack critical chance has been greatly increased, and increases even further depending on the skill level.
Spear Cage → Cage of Terror
- Cooldown: 30 sec. at all levels.
- Hold effect → new Anxiety effect.
- +1: Applies Anxiety for 2 sec.
- +2: Applies Anxiety for 3 sec.; additional-hit chance 60% → 70%.
- +3: Applies Anxiety for 4 sec.; Knockback/Knockdown Resistance -20% for 5 sec.; additional-hit chance 70% → 100%.
Spear Rumble
- REWORKED.
- Wind Walk cancellation effect removed.
- Cooldown: 30 sec. at all levels.
Splash Attack
- REWORKED.
- Enchant effects:
- +0: AoE Skill Damage -1% → +5%, P. Def. -100 → +500
- +1: P. Atk. +750, AoE Skill Damage +10%, P. Skill Critical Rate +5%
- +2: P. Atk. +1000, AoE Skill Damage +12.5%, P. Skill Critical Rate +10%
- +3: P. Atk. +1500, AoE Skill Damage +15%, P. Skill Critical Rate +15%
Provoke
CD 20s → 15s
Unleashed Power
Lv.3: Knockback/Knockdown Atk. Rate +40%.
Great Sweep
- Fixed cooldown: 30 sec.
- 3-sec Shock replaced with 3-sec Knockdown.
- Number of targets: 3 → 8.
- After use, applies Combat Frenzy for 10 sec.: Max HP +15% with instant recovery of the gained HP; Received Skill Critical Damage -15%; Knockdown Resistance +20%.
Rogue
Assassin (all races)
| Parameter | Change |
|---|---|
| PvP Damage | +40% |
| PvE Damage | -5% |
| Received PvP Damage | -15% |
Skill Changes
Agile Movements
P. Skill Power increased: +10% → +15%
Maximum Critical Lv.3 (Lv.90)
P. Skill Critical Damage increased: +200 → +300
(Enhanced Blow) Lv.2
- Can now be learned at Lv.84.
- With a 100% chance, Enhanced Blow attacks twice.
Noda's Hidden Power
- Enchant level Enchant effects:
- +1: HP +1000
- +2: HP +3000
- +3: HP +5000
Clone Dance
- Spirit Ore consumption removed from the base version.
- Spirit Ore consumption reduced for enchants:
- +1: +2 → +1 Spirit Ore
- +2: +5 → +3 Spirit Ore
- +3: +10 → +5 Spirit Ore
Return Motion
Cooldown decreased: 1min → 40s
Resolve to Kill
Cooldown decreased: 20min → 5min
Enhanced Shadow Attack
Critical chance increased
Adventurer
| Parameter | Change |
|---|---|
| PvP Damage | 0% |
| PvE Damage | +50% |
Skill Changes
Backstab
Cooldown reduced: 5sec. → 3sec.
Hidden Dagger
Increases attack range (includes skills).
Exciting Adventure
- Cooldown reduced: 15 min. → 5 min.
- Evasion +60% now works against both physical and magical skills.
Focus Power
- New levels added:
- Lv.2: Atk. when using a dagger +20%
- Lv.3: Atk. when using a dagger +30%
Focus Death
- New levels added:
- Lv.2: Vital Point Critical Damage +35%
- Lv.3: Vital Point Critical Damage +40%
- The critical damage formula for this skill has been updated and is now dagger-specific.
Focus Chance
- New levels added:
- Lv.2: Vital Point Critical Rate +45%
- Lv.3: Vital Point Critical Rate +50%
- The critical-rate formula for this skill has been updated and is now dagger-specific.
Critical Wound / Critical Wound: Focus
Duration had been increased: 10s → 20s
Vital Point Attack Rate
The stat can be increased up to 100% (removing the possibility to miss blow skills)
Knife Storm
New Active Skill.
Shadow Slam
New Active Skill Added
Reversed Pull
Max HP +1,500 → +20%; Knockback/Knockdown Atk. Rate +30% → +70%.
Critical Assault
Recovery Weakness reworked: instead of HP Recovery -90% on attack, Received Healing -40%. Base debuff duration: 3 sec. Master 4★: duration 10 sec.; fixed cooldown 20 sec.
Exciting Adventure Lv.2 Master 4★
Fixed cooldown: 3 min.
Ghost Hunter
| Parameter | Change |
|---|---|
| PvP Damage | 0% |
| PvE Damage | +50% |
Skill Changes
Backstab
Cooldown reduced: 5sec. → 3sec.
Hidden Dagger
Increases attack range (includes skills).
Ghost Walking
- Cooldown reduced: 15 min. → 5 min.
- Evasion +60% now works against both physical and magical skills.
Focus Power
- New levels added:
- Lv.2: Atk. when using a dagger +20%
- Lv.3: Atk. when using a dagger +30%
Focus Death
- New levels added:
- Lv.2: Vital Point Critical Damage +35%
- Lv.3: Vital Point Critical Damage +40%
- The critical damage formula for this skill has been updated and is now dagger-specific.
Focus Chance
- New levels added:
- Lv.2: Vital Point Critical Rate +45%
- Lv.3: Vital Point Critical Rate +50%
- The critical-rate formula for this skill has been updated and is now dagger-specific.
Critical Wound / Critical Wound: Focus
Duration had been increased: 10s → 20s
Vital Point Attack Rate
The stat can be increased up to 100% (removing the possibility to miss blow skills)
Knife Storm
New Active Skill.
Shadow Slam
New Active Skill Added
Ghost Blood
Max HP +1,500 → +20%; Knockback/Knockdown Atk. Rate +30% → +70%.
Deadly Piercing
- Added: Received Healing -40% for 3 sec.
- Master 4★: duration 10 sec.; fixed cooldown 20 sec.
Wind Rider
| Parameter | Change |
|---|---|
| PvP Damage | 0% |
| PvE Damage | +50% |
Skill Changes
Backstab
Cooldown reduced: 5sec. → 3sec.
Hidden Dagger
Increases attack range (includes skills).
Wind Riding
- Cooldown reduced: 15 min. → 5 min.
- Evasion +60% now works against both physical and magical skills.
Focus Power
- New levels added:
- Lv.2: Atk. when using a dagger +20%
- Lv.3: Atk. when using a dagger +30%
Focus Death
- New levels added:
- Lv.2: Vital Point Critical Damage +35%
- Lv.3: Vital Point Critical Damage +40%
- The critical damage formula for this skill has been updated and is now dagger-specific.
Focus Chance
- New levels added:
- Lv.2: Vital Point Critical Rate +45%
- Lv.3: Vital Point Critical Rate +50%
- The critical-rate formula for this skill has been updated and is now dagger-specific.
Critical Wound / Critical Wound: Focus
Duration had been increased: 10s → 20s
Vital Point Attack Rate
The stat can be increased up to 100% (removing the possibility to miss blow skills)
Knife Storm
New Active Skill.
Shadow Slam
New Active Skill Added
Synchro Freedom
Max HP +1,500 → +20%; Knockback/Knockdown Atk. Rate +30% → +70%.
Blade of Fury
Added: Received Healing -40% for 3 sec.
Blade of Fury: Master
Received Healing -40% for 10 sec. Fixed cooldown: 20 sec.
Rose Vain
| Parameter | Change |
|---|---|
| PvP Damage | +5% |
| PvE Damage | -30% |
| Received PvP Damage | -15% |
Skill Changes
New class added.
Rose Spine / Bloody Rose Spine
CD Increased from 0.5s to 1s
Rose Assault
- Double-hit is removed from the skill
- Spirit Ore Consumption removed
Solid Vine Robe
- +1: Pull Atk. Rate 3% → 10%
- +2: Pull Atk. Rate 6% → 20%
- +3: Pull Atk. Rate 10% → 40%
Prismatic Barrier
- Cooldown increased: 3 min. → 5 min.
- Added Skill Evasion +30%.
- Added Bow/Firearm Resistance +10%.
Magic Dagger Mastery
- Lv.5: M. Skill Critical Rate +10
- Lv.6: M. Skill Critical Rate +20
- Lv.7: M. Skill Critical Rate +30
- Lv.8: M. Skill Critical Rate +40
- Lv.9: M. Skill Critical Rate +50
- Lv.10: M. Skill Critical Rate +60
- Lv.11: M. Skill Critical Rate +70
- Lv.12: M. Skill Critical Rate +80
- Lv.13: M. Skill Critical Rate +90
- Lv.14: M. Skill Critical Rate +100
- Lv.15: M. Skill Critical Rate +110
- Lv.16: M. Skill Critical Rate +120
- Lv.17: M. Skill Critical Rate +130
- Lv.18: M. Skill Critical Rate +140
- Lv.19: M. Skill Critical Rate +150
- Lv.20: M. Skill Critical Rate +160
Solid Magic Armor
- +1: Max HP 400 → 2000.
- +2: 600 → 5000.
- +3: 1000 → 10,000.
Bloody Rose
Spirit Ore: 100 → 20.
Parasitic Rose
Spirit Ore: 3 → 1.
Nightmare Blossom
Spirit Ore: 3 → 1.
Nightmare Deathbloom
Spirit Ore: 4 → 2.
Rose Thorns
Spirit Ore consumption completely removed.
Mass Vine Ensnare
Spirit Ore consumption completely removed.
Briar Storm
- Cooldown: 15 → 7 sec.
- Number of targets: 3 → 8.
- Starting from Lv.5, the skill attacks twice.
Queen's Garden
- Cooldown: 4 → 2 min.
- Debuff duration: 4 → 10 sec.
- HP recovery limit: 1000 → 500.
Queen's Garden: Master
- Debuff duration: 10 → 12 sec.
- HP recovery limit: 500 → 300.
- Fixed cooldown: 90 sec.
Sagittarius
| Parameter | Change |
|---|---|
| PvP Damage | -35% |
| PvE Damage | -25% |
| Received PvP Damage | -5% |
Skill Changes
Bow Expert
- New passive skill
- Learning level: 85.
- Removed when Legendary Archer is learned
- P. Atk +20%
- P. Skill Critical Damage +15%
- P. Skill Critical Rate +15%
- Max HP +5%
- Melee Weapon Resistance +5%
Quick Evasion
Deleted from class
Quick Charge
- New Active Skill
- Momenterary teleports 400/450/500 distance forward.
Dexterous Body
- Skill enchant effects changed:
- +1: HP +1000
- +2: HP +3000
- +3: HP +5000
Extended Life
Can be learned up to Lv.5
Moonlight Sentinel
| Parameter | Change |
|---|---|
| PvP Damage | -40% |
| PvE Damage | -20% |
| Received PvP Damage | -5% |
Skill Changes
Bow Expert
- New passive skill
- Learning level: 85.
- Removed when Legendary Archer is learned
- P. Atk +20%
- P. Skill Critical Damage +15%
- P. Skill Critical Rate +15%
- Max HP +5%
- Melee Weapon Resistance +5%
Quick Evasion
Deleted from class
Quick Charge
- New Active Skill
- Momenterary teleports 400/450/500 distance forward.
Dexterous Body
- Skill enchant effects changed:
- +1: HP +1000
- +2: HP +3000
- +3: HP +5000
Extended Life
Can be learned up to Lv.5
Trickster
| Parameter | Change |
|---|---|
| PvP Damage | -45% |
| PvE Damage | -50% |
| Received PvP Damage | -5% |
Updated according to the latest Korean update.
Storm Blaster
| Parameter | Change |
|---|---|
| PvP Damage | -5% |
Skill Changes
Elemental Typhoon Lv.2
- Attacks twice.
- Cooldown reduced: 10 sec. → 5 sec.
Updated according to the latest Korean update.
Ghost Sentinel
| Parameter | Change |
|---|---|
| PvP Damage | -45% |
| PvE Damage | -25% |
| Received PvP Damage | -5% |
Skill Changes
Bow Expert
- New passive skill
- Learning level: 85.
- Removed when Legendary Archer is learned
- P. Atk +20%
- P. Skill Critical Damage +15%
- P. Skill Critical Rate +15%
- Max HP +5%
- Melee Weapon Resistance +5%
Quick Evasion
Deleted from class
Quick Charge
- New Active Skill
- Momentary teleports 400/450/500 distance forward.
Target Lock
- Decrease Attack Range 500 → 300
- Decrease Skill Range 500 → 300
Dexterous Body
- Skill enchant effects changed:
- +1: HP +1000
- +2: HP +3000
- +3: HP +5000
Extended Life
Can be learned up to Lv. 5
Mage
Archmage
| Parameter | Change |
|---|---|
| PvP Damage | -30% |
| Received PvP Damage | -15% |
Skill Changes
Unbound Rain of Fire
- Unbound Magic Wound duration increased: 10s
- Starting from Lv.19: Attacks twice
- Increased AoE range (200 → 300)
- Starting from Lv.19, consumes 1 Spirit Ore
- Power increased at all levels by ~55%
Heavy Sleep
- Cooldown increased: 20s → 30s
- Duration decreased: 5s → 3s
- Now breakable starting from 1 second after effect begins
Unbound Sorcery
- New Effect:
- M. Skill Cooldown -10%
Arcane Power
- Lv.8: M. Skill Critical Rate +5%
- Lv.9: (85 Lv.): M. Skill Critical Rate +10%
- Lv.10: (88 Lv.) M. Skill Critical Rate +15%
Aura Flash
- New Active Skill Added
- <Fixed Cooldown skill>
- Deals damage and cancels the enemy's target.
Flame Explosion
Casting time is decreased: 4 sec. → 3 sec.
Fire Spiral
- Enchant effects:
- +2: Removes fixed cooldown.
- +3: Increases the number of attacks.
Faery Shield
- New Active Skill
- Removes 'Arcane Shield'
- Blocks 70% of damage.
- The remaining 30% of damage consumes MP instead of HP.
- The effect is cancelled when MP reaches 0.
- P. Atk. +200
- M. Skill Cooldown -4%
- Knockback Resistance +30%
- On activation, recovers MP by 30% of Max MP.
- For 3 sec., Received PvP damage -30%
- M. Skill MP Consumption +400%
Rappel
- New Active Skill
- The skill has been added
- Teleport backwards and, with a certain chance, knocks down the target.
- M. Skill range +300 for 5 sec.
- (Does not apply while Mystic Pride buff is active)
Einhasad's Expert Blessing
- Additional effect added:
- Base effect: M. Skill Critical Damage +40
- Enchant effects:
- +1: M. Skill Critical Damage +70
- +2: M. Skill Critical Damage +110, Knockback Resistance +10%
- +3: M. Skill Critical Damage +150, Knockback Resistance +20%
Summer Skin
- New Active Skill
- The skill has been added
- Reflects 15% of the received damage.
- Speed +10
- Max HP +750
- P. Def. +750
- With a certain chance after being attacked, Burn is applied to the enemy.
- Burn: Paralyzed due to the hot energy.
- Duration: 3 seconds
- (Description based on Lv.2)
- Trigger cooldown: 15 sec.
Fiery Burn
- New Active Skill
- Learning Lv.90
- <Infection skill>
- Deals fire damage with 201 power.
- Burns 20% MP from the enemy.
- Deals heavy damage over time for 5 sec.
Cancel
New Active Skill
Magic Charge
- New Active Skill.
- Fixed cooldown skill.
- Range 500.
- Teleports forward.
- Cooldown: 10 sec.
Wizard Enlightenment
- New Active Skill
- Fixed Cooldown skill
- For 20 sec., you enjoy wizard enlightenment:
- M. Atk. +20%
- Casting Spd. +30%
- M. Skill Critical Rate +50%
- M. Skill Critical Damage +10%
- M. Skill Power +10%
- M. Skill MP Consumption -70%
Prominence
Casting time is decreased: 4 sec. → 3 sec.
Rain of Fire
Casting time is decreased: 4 sec. → 3 sec.
Soultaker
| Parameter | Change |
|---|---|
| PvP Damage | -25% |
| PvE Damage | -5% |
| Received PvP Damage | -10% |
Skill Changes
Unbound Dark Burst
- Unbound Magic Wound duration increased: 5s → 10s
- Starting from Lv.19: Attacks twice
- Increased AoE range (300)
- Starting from Lv.25, consumes 1 Spirit Ore
- Power increased at all levels by ~55%
Heavy Sleep
- Cooldown increased: 20s → 30s
- Duration decreased: 5s → 3s
- Now breakable starting from 1 second after effect begin
Unbound Sorcery
- Updates Dark Burst to Midnight Blast:
- Applies M. Def. debuff (removes Magic Wound).
- M. Skill Cooldown -10%
Arcane Power
- Lv.8: M. Skill Critical Rate +5%
- Lv.9: (85 Lv.): M. Skill Critical Rate +10%
- Lv.10: (88 Lv.) M. Skill Critical Rate +15%
Void Explosion
Casting time is decreased: 4 sec. → 3 sec.
Dark Spiral
- Enchant effects:
- +2: Removes fixed cooldown.
- +3: Increases the number of attacks.
Summon Soul Guardian(*)
- Soul Guardian has been reworked and is now called Summon Soul Guardian.
- Summons a Soul Guardian.
- Soul Guardian has the following features:
- High HP, P. Def, and M. Def.
- Received damage limit: 3000
- Blood Siphon Immunity
- Can't attack
- When learning Summon Soul Guardian, the following skills are deleted:
- Summon Corrupted Man
- Summon Reanimated Man
- Summon Cursed Man
Witchcraft
- Replaces Einhasad's Expert Blessing (the old skill is no longer available).
- Base effect: M. Atk. +210, P. Def. +50, M. Def. +50, Paralysis Atk. Rate +5%, Fear Atk. Rate +5%, Sleep Atk. Rate +5%, M. Skill Critical Damage +40
- Enchant effects:
- +1: M. Atk. +310, P. Def. +100, M. Def. +100, M. Skill Critical Rate +7%, Paralysis Atk. Rate +8%, Fear Atk. Rate +8%, Sleep Atk. Rate +8%, M. Skill Critical Damage +70
- +2: M. Atk. +410, P. Def. +150, M. Def. +150, M. Skill Critical Rate +14%, Paralysis Atk. Rate +12%, Fear Atk. Rate +12%, Sleep Atk. Rate +12%, M. Skill Critical Damage +110
- +3: M. Atk. +510, P. Def. +200, M. Def. +200, M. Skill Critical Rate +21%, Paralysis Atk. Rate +20%, Fear Atk. Rate +20%, Sleep Atk. Rate +20%, M. Skill Critical Damage +150
Arcane Power
New Active Skill
Wizard Enlightenment
- New Active Skill
- Fixed Cooldown skill
- For 20 sec., you enjoy wizard enlightenment:
- M. Atk. +20%
- Casting Spd. +30%
- M. Skill Critical Rate +50%
- M. Skill Critical Damage +10%
- M. Skill Power +10%
- M. Skill MP Consumption -70%
Unbound Sorcery
- Updates Dark Burst to Midnight Blast
- Applies M. Def. debuff (removes Magic Wound).
Mystic Muse
| Parameter | Change |
|---|---|
| PvP Damage | -30% |
| PvE Damage | +5% |
| Received PvP Damage | -15% |
Storm Screamer
| Parameter | Change |
|---|---|
| PvP Damage | -30% |
| Received PvP Damage | -15% |
Skill Changes
Unbound Tempest
- Unbound Magic Wound duration increased: 5s → 10s
- Starting from Lv.19: Attacks twice
- Increased AoE range (300)
- Starting from Lv.19, consumes 1 Spirit Ore
- Power increased at all levels by ~55%
Heavy Sleep
- Cooldown increased: 20s → 30s
- Duration decreased: 5s → 3s
- Now breakable starting from 1 second after effect begin
Unbound Sorcery
- New Effect:
- M. Skill Cooldown -10%
Arcane Power
- Lv.8: M. Skill Critical Rate +5%
- Lv.9: (85 Lv.): M. Skill Critical Rate +10%
- Lv.10: (88 Lv.) M. Skill Critical Rate +15%
Aura Flash
- New Active Skill Added
- <Fixed Cooldown skill>
- Deals damage and cancels the enemy's target.
Thunder Explosion
Casting time is decreased: 4 sec. → 3 sec.
Unbound Sorcery
- Updates Tempest to Cyclone
- Applies M. Def. debuff (removes Magic Wound).
Wind Spiral
- Enchant effects:
- +2: Removes fixed cooldown.
- +3: Increases the number of attacks.
Faery Shield
- Removes 'Arcane Shield'
- The skill has been added.
- Blocks 70% of damage.
- The remaining 30% of damage consumes MP instead of HP.
- The effect is cancelled when MP reaches 0.
- M. Atk. +200
- M. Skill Cooldown -4%
- Knockback Atk. Rate +30%
- At the end, recovers MP by 30% of Max MP.
- For 3 sec., Received PvP damage -30%
- M. Skill MP Consumption +400%
Rappel
- The skill has been added.
- Teleport backwards and, with a certain chance, knocks down the target.
- M. Skill range +300 for 5 sec.
- (Does not apply while Mystic Pride buff is active)
Mighty Children Of Shillien
- Additional effect added:
- Base effect: M. Skill Critical Damage +40
- Enchant effects:
- +1: M. Skill Critical Damage +70
- +2: M. Skill Critical Damage +110, Knockback Resistance +10%
- +3: M. Skill Critical Damage +150, Knockback Resistance +20%
Autumn Skin
- The skill has been added.
- Reflects 15% of the received damage.
- Speed +10
- Max HP +750
- P. Def. +750
- With a certain chance after being attacked, Blow is applied to the enemy.
- Blow: Paralyzed due to the windy energy.
- Duration: 3 seconds
- (Description based on Lv.2)
- Trigger cooldown: 15sec.
Whirlwind
- Deals wind damage with 201 power.
- For 5 sec.:
- Received Healing -80%
- HP Recovery Potions' Effect -100
Empowering Echo
M. Atk. +20%
Magic Charge
- New Active Skill
- Fixed Cooldown skill
- Range 500
- Teleports to the front.
- Cooldown: 10 sec.
Magic Circle
Enchant Deleted
Wizard Enlightenment
- New Active Skill
- Fixed Cooldown skill
- For 20 sec., you enjoy wizard enlightenment:
- M. Atk. +20%
- Casting Spd. +30%
- M. Skill Critical Rate +50%
- M. Skill Critical Damage +10%
- M. Skill Power +10%
- M. Skill MP Consumption -70%
Hurricane
Casting time is decreased: 4 sec. → 3 sec.
Tempest
Casting time is decreased: 4 sec. → 3 sec.
Element Weaver
| Parameter | Change |
|---|---|
| PvP Damage | 0% |
| Received PvP Damage | -15% |
Skill Changes
Forest Avatar
Skill was deleted from class
Nature Blessing
Debuff Anomaly Duration -10% → Deleted
One with Nature
Debuff Anomaly Duration Decrease (from -10% to -50%) was deleted
Full Florescence
Spirit Ore consumption has been changed: 15 → 5
Simple Meditation
- The following changes have been applied to the skill enchant effects:
- +1: HP +1000
- +2: HP +3000
- +3: HP +25%
Twining Plants
Mistilteinn Resistance to All Weapons effect is removed
Sephiroth
Cooldown reduced: 180 → 120 sec.
Talent for Magic +3
M. Skill Critical Rate +50%, Hold Atk. Rate +15%, Silence Atk. Rate +10%.
Warlock
| Parameter | Change |
|---|---|
| PvP Damage | -10% |
| PvE Damage | +10% |
Class-specific skill changes are duplicated from Elemental Master.
Elemental Master
| Parameter | Change |
|---|---|
| PvP Damage | -10% |
| PvE Damage | +10% |
Skill Changes
Elemental Shackles
Spirit Ore consumption has been reduced: 3 → 1
Elemental Roots
Spirit Ore consumption reduced: 10 → 3.
Elemental Concentration
- M. Skill Cooldown -15% → -5%
- Received damage -10% → Received Skill Critical Damage -10%
Elemental Resonance
Melee Weapon Resistance +5%: removed
Spectral Master
| Parameter | Change |
|---|---|
| PvP Damage | -10% |
| PvE Damage | +10% |
Class-specific skill changes are duplicated from Elemental Master.
Samurai
Samurai
| Parameter | Change |
|---|---|
| PvP Damage | +10% |
| PvE Damage | +25% |
| Received PvP Damage | -10% |
Skill Changes
Determination
cooldown fixed at 3 min .
Crippling Strike
- Fixed cooldown: 30 sec.
- Instead of the weapon-damage mechanic, the target is disarmed for 3 sec.
Take Life
cooldown fixed at 15 sec at all enchant levels.
Thousand Wounds
- Range reduced: 600 → 400.
- Target limit reduced for all skill enchant levels.
Pursuit / Maneuver / Clever Maneuver
range 700 → 500 .
Master Teaching (Passive)
Combat Power requirements updated: 0–1000 / 1001–2000 / 2001–3000 / 3001–4000 / 4001+ .
Omen (4★)
cooldown fixed at 60 sec .
Battoujutsu (4★ Active)
- Range reduced: 800 → 600
- Maximum number of targets in PvP / PvE: 20 → 12
- Perception: Battoujutsu
- Fixed cooldown: 30 sec.
- Embodiment
- Trigger chance: 1% → 50%.
- Duration: 4 → 10 sec.
- Trigger cooldown: 30 sec.