Essence project running the IRON MASTERS update — featuring numerous reworks and adjustments designed for a comfortable and engaging gameplay experience.

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About the project

General Information

Server Information

Launch Date
October 9, 20:00
GMT +3
OBT Start
October 5, 20:00
GMT +3
Server Time
GMT+3
Game Version
Essence
Celestial Destiny + Iron Masters

Rates

EXP / SP
x1
Adena
x1
Drop
x1

Game Client Limit

1 client per player

Sakura X1 Server Login Gift

On the server launch day, all players will receive a welcome gift in the in-game store.

Create a character and claim the gift for free! Limit — 1 gift per account.

Changes to Clans, Alliances and Command Channels

Clan Members
125
Clans in Alliance
3
Command Channel Members
125

Bonuses for Parties and Solo Players

While in a party, you receive an additional EXP and SP bonus:

Party SizeBonus
3 players+20%
4 players+30%
5 players+50%

Players choose their party composition themselves.

Additional Buffs for Solo Players

We support players who prefer solo play by providing a free buff that will help them develop their character faster.

Changes to Coordinate Teleportation

  • Sending coordinates in chat now costs 150 L-Coins.
  • Teleporting to received coordinates costs 50 L-Coins.
  • A single shared coordinate can now be used for teleportation no more than 20 times.

Guaranteed Item Enhancement

The familiar guaranteed item enhancement system with a convenient visual display.

Siege 100 vs 100

A large-scale server PvP event where two teams of 100 players fight for Aden Castle. The main objective is to capture the relic and hold it longer than the opposing team.

General Information

Format
100 × 100
Duration
15 minutes
Maximum Participants
200
  • Participants are divided into blue and red teams.
  • Each side begins the siege in a separate siege camp.
  • The main objective is to capture and hold the relic inside Aden Castle.
  • The team with more points at the end of the siege wins.

Registration and Team Formation

  • Registration opens in advance before the siege begins.
  • The system accepts up to 200 players.
  • Registered participants are divided between two sides — up to 100 players on each team.
  • After registration closes, players are moved to their siege camps near Aden Castle.

Siege Phases

TimeWhat Happens
00:00–05:00Only the central entrance is available. Teams must destroy the central gate and break into the castle.
05:00–15:00In addition to the central gate, designated wall sections become destructible. Teams can create additional attack routes and continue fighting for the relic.

Castle and Relic Capture

  • The relic is located inside the castle in a designated capture zone.
  • After a successful capture, the team becomes the current owner of the relic.
  • The team that loses the castle returns to its siege camp.
  • After each recapture, relic ownership changes and the battle continues until the event ends.
The team holding the relic receives 1 point for every second of control. Player kills do not award team points and are counted only in PvP statistics.

Castle Owner Debuff

After capturing the relic, a negative effect is applied to the current owner. Its purpose is to reduce the advantage of the defending side and give the opposing team an opportunity to organize another assault.

  • The effect applies to all players on the team currently holding the relic.
  • When ownership changes, the debuff is immediately removed from the previous team.
  • The new owner receives the effect immediately after a successful capture.

Schedule

DayTime
Tuesday19:30
Thursday19:30
Sunday19:30

How the Siege Works

Before StartRegistration opens and two teams are formed.
00:00The siege begins. Teams appear in the blue and red siege camps.
05:00Designated wall sections become destructible, allowing additional entrances into the castle.
CaptureThe owner begins receiving 1 point per second, while the team that lost the castle returns to its camp and prepares another assault.
15:00Point accumulation stops. The team with the higher final score wins.

PvP Statistics

Live statistics are available during the siege. After the event ends, final results are displayed for individual players and both teams.

  • Kills — displayed during and after the siege.
  • Deaths — displayed during and after the siege.

GvG 10×10

A team-based PvP activity for 20 players. Two teams battle on a three-lane map, capture flags and the main relic, and earn points by controlling them. The team with the most points at the end of the match wins.

Basic Information

Format
10 × 10
Duration
10 minutes
Participants
20 players
Map
3 lanes

Teams and Map

  • Two teams of 10 players participate in the match.
  • The players on each team are divided into two groups of 5 players.
  • На карте доступны 3 lanes.
  • At the start of the match, one flag appears on both the top and bottom lanes.
  • After 5 minutes, the main relic appears in the center of the map.

Capturing Objectives

Flags

To capture a flag, a player begins casting a skill. The capture takes 30 seconds; opponents can interrupt the cast.


A successful capture grants the team 50 points. The team also earns 1 point for every second it holds the flag.

Main Relic

After 5 minutes from the start of the match, the main relic appears in the center of the map.


Capturing it grants the team 100 points. The team earns 3 points for every second it holds the relic.

Match Timeline

00:00The match begins. Flags appear on the top and bottom lanes.
00:00–05:00The teams fight for the flags and earn points for capturing and holding them.
05:00The main relic appears in the center.
05:00–10:00The teams continue fighting for the flags and battle for the main relic.
10:00The match ends. The winner is determined by the final score.

Scoring and Victory

ActionPoints
Capture a flag50
Hold a flag1 point/sec.
Capture the main relic100
Hold the main relic3 points/sec.
At the end of the match, the team with the most points wins.

PvP Statistics

During the activity, players have access to a PvP counter. It displays individual character statistics, including:

  • Kills.
  • Deaths.
  • Healing done.
  • Other combat statistics provided by the statistics interface.

New Limit System

We decided to move away from the standard system where, within 30 minutes after launch, everything is already at the cap, and after an update all that's left to do is wait a week until the admins allow the next Aden Talisman +8.

On Expanse, there will be two stages: standard enchanting up to the limit and the possibility to go +1 beyond it using special items — Great and Incredible Enhancement Stones, as well as the 33% Enchant Scroll.

You will be able to obtain them from PvP and PvE events, instances, bosses, Expanse Pass, and other activities. Most importantly, they can also be obtained by converting certain items so that those items remain relevant.

For example, the starting limit for the Heavenly Talisman is +4. A Great Enhancement Stone will give a 15% chance to make it +5. If the attempt fails, the talisman will not break or downgrade — it will simply remain at +4.
As a result, enchanting doesn't end half an hour after an update: the market stays active longer, there's a reason to fight over raid bosses, activities remain relevant, and the thrill of enchanting can be stretched out over the entire week.

Launch Limits

ItemLimitSpecial
Talisman of Aden78
Blessed Talisman of Aden78
Cloak of Protection78
Agathion Ignis78
Agathion Petram78
Agathion Nebula78
Agathion Procella78
Agathion Joy78
A-grade weapon78
Dragon Egg Agathion67
A-grade armor67
Dragon Belt56
Blessed Dragon Belt56
Talisman of Eva45
Blessed Talisman of Eva45
Talisman of Speed45
Blessed Talisman of Speed45
Phantom Mask45
Blessed Phantom Mask45
Mask of Piercing45
Talisman of Authority45
Blessed Talisman of Authority45
Heavenly Talisman45
Blessed Heavenly Talisman45
Circlet56
Blessed Circlet56
Ruby45
Emerald45
Sapphire45
Aquamarine45
Opal45
Amber45
Einhasad Pendant3—
Venir's Talisman12—
Aden Crystal: weapon14—
Aden Crystal: armor14—
Hardin's Soul Crystal14—

Updated Collections

You asked — we delivered! Now all collections can be completed using a single universal item.

Obtain it through in-game activities: defeating bosses, participating in in-game events, and other activities.

Updated Collections

The same item is used for every collection — only the quantity required to complete it differs.

Dolls (New Synthesis)

A new dolls system will be introduced in an updated format.

Doll Compound

Doll Compound in the interface window

  • Requirements for compound: 4 any dolls.
  • If you compound 4 identical dolls, the player receives the same doll of a higher grade.
    (Example: 4 Common AQ Dolls = 1 Improved AQ Doll with 100% chance).
  • If you compound 4 different dolls, the player receives a random doll, with a chance to increase its grade.
IMPORTANT: Guaranteed compound of a higher-grade doll is no longer available.
IMPORTANT: At the first stage of introducing the new system, compound is limited to the Improved grade.
IMPORTANT: Compound cannot be canceled, even if a mistake was made (for example, 3 very rare dolls + 1 random one were used).

We are adding a stable way to obtain dolls

A new item is now available — Common Doll Piece.

Through the special crafting menu, players will be able to create selection coupons for dolls with a limited number of attempts per day.

  • Up to 5 attempts per day: create a Common Doll Selection Coupon.

Craft Mechanics

  • New section added: Special Craft → Dolls
  • Can create — Common Doll Selection Coupon (Sealed)
  • Success chance: 25%
  • Guaranteed 100% success on the 5th attempt (if the previous 4 failed).
  • Cost: 500,000 Adena + 1 Common Doll Piece (Sealed).
  • The coupon allows you to exchange for any Common grade doll of your choice with 100% chance (the price differs depending on the chosen doll).

When using a tradable doll piece, you must right-click it to convert it into an untradable version and then use it in Special Craft.

Obtaining Doll Pieces in the Store

The following will be added to the L-Coin Store:

  • Common Doll Piece (Sealed)
  • Daily purchase limit: 2 × Common Doll Piece (Sealed)
  • Price: Common Doll Piece — 1,000,000 Adena

Daily Doll Craft

Disabled at the current stage

Additional Improvement

A Lock function has been added for dolls in the wardrobe. When the lock is activated, the selected doll cannot be automatically added to the compound list using the "Auto Register" button.

This will prevent you from accidentally losing (compound) previously collected important dolls.

In case of errors, the administration will not be able to restore them for technical reasons.

Doll and Piece Acquisition

  • Command Channel Bosses — Random Doll Coupon (Common)
  • Solo Bosses and Catacomb Bosses — Common Doll Piece
  • When using a Random Doll Coupon (Common), you can obtain any Common grade doll with a certain chance

Dual Class

The Alter Ego system allows you to unlock additional dual classes and use them for character progression.

How to Unlock Alter Ego

  • The system becomes available after the character reaches level 85.
  • An Alter Ego Coupon is required to unlock a dual class. It can be obtained from the L2 Store.
  • The cost to unlock one dual class is 1 Alter Ego Coupon.
  • No additional quests are required to unlock Alter Ego.

Unlocking a Dual Class

  1. Reach level 85 with your character.
  2. Obtain an Alter Ego Coupon.
  3. Open the NPC dialogue or purchase interface and select an available dual class.
  4. Select a dual class and confirm the purchase. 1 Alter Ego Coupon is consumed.
  5. The selected dual class becomes available immediately, without additional quests.

Main Restrictions

  • Maximum number of available dual classes — 1.
  • Dual classes cannot be used in the Olympiad.
  • Hero bonuses apply only to the main class.

Epic Boss Schedule

All events take place according to server time GMT +3. The time in the schedule applies only to the first boss of each chain: the next boss appears after the previous one is defeated.

Schedule

Day21:0521:35
MondayChaotic Queen Ant
→ Queen Ant
Chaotic Core
→ Core
TuesdayChaotic Zaken
→ Zaken
Chaotic Orfen
→ Orfen
WednesdayChaotic Queen Ant
→ Queen Ant
Chaotic Core
→ Core
ThursdayChaotic Zaken
→ Zaken
Chaotic Orfen
→ Orfen
FridayImmortal Baium
→ Baium
Ultimate Behemoth
→ Behemoth
Saturday——
Sunday——

Sequential Spawn Rules

  • Chain start: the time in the schedule applies only to the first boss at 21:05 and the second boss at 21:35.
  • Next stage: the next boss appears after the previous one is defeated.
  • Registration: Clan UI → Boss Hunt. Big War is active and Mid War is enabled.
  • Battle Fatigue: members of the Command Channel that defeated a Chaotic / Epic Boss receive the debuff.
  • Participation restriction: the debuff prevents participation in Epic Boss battles on the same day.
  • Weekends: Saturday / Sunday.

Chain Stages

Hits to Break the BarrierRonin Token Limit
Dimensional Boss
Ultimate Behemoth, Immortal Baium
2 5001 500
Chaotic Boss2 5001 000
Epic Boss1 500—

Ronin’s Shop

Currency: Ronin Token • Access: Clan UI
ItemsQuantityLimit per weekPrice
Soul Crystal Coupon (Sealed)13070
Large Enhancement Stone (Sealed)15300
Selection Coupon: Dye / Hidden Power Booster (Sealed)12050
Augmenting Stone Coupon (Sealed)11550
Package: Hunter's Earring (Sealed)12070
Doll Summon Coupon (Common) - 1 Time (Sealed)1875
Spirit Echo (Sealed)12150
Master Collection Token120020
Doll Summon Coupon (Enhanced) - 1 Time (Sealed)121 000
Rare Accessory Coupon (Sealed)112 000
Special Armor Coupon (Sealed)122 500
Boss Weapon Coupon (Sealed)115 000
Doll Summon Coupon (Superior) - 1 Time (Sealed)116 500
Scroll: Enchant Rare Accessories (Sealed)118 000
All prices in the Ronin Shop are listed in Ronin Tokens.

Samurai Legacy

In Elmoraden, an ancient samurai’s tomb was discovered, where researchers found manuscripts of the antique guardians — loyal servants of the knight.
Since then, this knowledge has become available to anyone who reaches a certain level.

Unlock unique skills depending on your archetype!
As your character develops, you will be able to choose one of two — the one that best suits your playstyle.

You can reset Samurai Legacy skills at any time by using the Legacy Orb. After resetting, the Manuscript is returned to your character’s inventory.

You can obtain Manuscripts for learning skills through Special Creation.

Note: when crafting, you immediately receive 2 Manuscripts — one for your main class and another for your Alter Ego class.

Samurai Legacy 1
Manuscript Creation
Samurai Legacy 2
Resetting Legacy Skills
Samurai Legacy 3
Legacy Orb (Sealed) in the L-Coin Store

Archetypes and Available Skills

Archer

Sagittarius, Ghost Sentinel, Moonlight Sentinel, Storm Blaster, Trickster

LevelSkills
84

Shatterguard


Adaptation

85

Shadow Cloak


Forest Avatar

89

Defensive Stance


Limit Curse

90

Sand Blast


Wave of a Poison String

Mage

Mystic Muse, Archmage, Storm Screamer, Soultaker, Element weaver, Elemental Master, Arcana Lord, Spectral Master

LevelSkills
84

Shatterguard


Adaptation

85

Eva's Barrier


Forest Avatar

89

Break The Will


Limit Curse

90

Piggymorph


Binding Tempest

Warrior

Maestro, Fortune Seeker, Dreadnought, Duelist, Death Knight (all races)

LevelSkills
84

Shatterguard


Adaptation

85

Execution Attempt


Bloodseeker

89

Second Chance


Defensive Stance

90

Wrath


Interruptor

Enchanter

Spectral Dancer, Sword Muse, Doomcryer, Dominator, Soul Hound, Hierophant

LevelSkills
84

Ancient Cubic (Enchanter)


Shatterguard

85

Surprise Attack


Kinetic Armor

89

Second Chance


Defensive Stance

90

Wave of Doom


Piggy Curse

Fighter

Vanguard Rider, Grand Khavatari, Varkas, Doombringer, Titan

LevelSkills
84

Shatterguard


Adaptation

85

Execution Attempt


Feign Death

89

Second Chance


Defensive Stance

90

Wrath


Electric Vortex

Healer

Cardinal, Eva's Saint, Shillien Saint

LevelSkills
84

Shatterguard


Ancient Cubic (Healer)

85

Save Point


Holy Barrier

89

Defensive Stance


Break The Will

90

Ancient Wave of Death


Ancient Wave of Life

Knight

Eva's Templar, Shillien Templar, Phoenix Knight, Hell Knight, Divine Templar

LevelSkills
84

Protector Spirit


Ancient Cubic (Knight)

85

Defensive Shout


Kinetic Armor

89

Defensive Stance


Second Chance

90

Redemption


Selfless Offering

Rogue

Adventurer, Wind Rider, Ghost Hunter, Assassin (all races), Rose Vain

LevelSkills
84

Adaptation


Shatterguard

85

Shadow Cloak


Venom Bomb

89

Second Chance


Break The Will

90

Deadly Blade


Killer Instinct

Skill Description

Curse Immunity

Gives immunity to the negative effects from the skills below for 30 seconds
Skill list affected by this logic:
Wave of a Poison String, Interruptor, Electric Vortex, Piggymorph, Wave of Doom, Piggy Curse, Ancient Wave of Death, Binding Tempest, Sand Blast, Leaders Piggy Curse, Blackout.

Bloodseeker

Absorbs a portion of inflicted damage as HP for a short duration.

Shatterguard

Applies a protective barrier that absorbs incoming damage for a limited time.
the target is another player (PvP), deals fixed damage to multiple nearby enemies.

Adaptation

Self-buff lasting several seconds:
Increases skill critical chance and skill power.
In PvP: On activation (high chance), applies a debuff to the target player, reducing both Physical and Magical defense for the duration.

Forest Avatar

Teleports the caster backward and grants temporary invisibility.

  • Movement speed is increased during the effect.
  • Invisibility ends if any action besides moving is performed.
  • Invisibility persists even when taking damage.

Shadow Cloak

On use, removes all debuffs from the caster and grants a protective barrier absorbing damage up to a portion of the caster’s maximum HP.
The barrier dissipates after sustaining a limited number of hits.

Defensive Shout

Triggers automatically when current HP falls below a certain threshold.
Reduces damage taken from skill critical hits and grants increased resistance to debuffs for a short duration.

Limit Curse

PvP Target Debuff:
On activation (high chance), applies the Limit Curse debuff — restricting the target player to only one attack for the duration.

Sand Blast

Charges and fires a volley of arrows at a single target.
Delivers multiple rapid strikes — each capable of critical impact.
Partially bypasses the target’s defense.
If any strike lands as a critical hit, the target is ignited, suffering damage over time based on their current HP.

Wave of a Poison String

Fires a venomous chained arrow that strikes multiple enemies near the primary target.
Damage partially ignores the targets’ defense.
On hit (high chance), inflicts a poison effect on affected enemies, dealing damage over time based on their maximum HP.
Grants affected targets temporary immunity to curses after being hit.t

Execution Attempt

Strikes the target twice in rapid succession.
Bypasses shield defense and partially ignores the target’s armor.
If the target’s HP is critically low, this attack reduces their HP to 1 — overriding CP and acting as a guaranteed lethal blow.

Second Chance

Passive Trigger: When current HP drops to a critical level, instantly restores a portion of maximum HP.

Wrath

Can be activated when HP falls below a certain threshold.
Enters a Wrath State for a short duration, enhancing offensive capabilities at great personal risk:

  • Increases skill critical rate, critical power, and overall skill damage.
  • Takes increased damage from all sources.
  • Healing received is significantly reduced.

Interruptor

Unleashes a powerful electric shockwave, striking multiple random targets (up to 15).
Damage partially ignores target defense.

On hit (high chance), applies one random debuff to each affected enemy:

Disarm for 2 seconds
or
Knockout for 2 seconds

Electric Vortex

Unleashes a powerful electric shockwave, striking multiple random targets (up to 15).
Damage partially ignores target defense.

On hit (high chance), applies one random debuff to each affected enemy:

Doom Effect for 2 seconds
or
Fear Effect for 2 seconds

Feign Death

Grants a brief immortality effect — during which HP cannot fall below 1, ensuring survival against lethal blows.

Ancient Cubic (Healer)

Upon activation, emits an aura affecting all party members within 800 range:

  • Increases healing received
  • Boosts effectiveness of HP potions
  • Significantly reduces damage taken from critical hits

Ancient Cubic (Enchanter)

Upon activation, emits an aura affecting all party members within 800 range:

  • Increases skill critical rate
  • Enhances resistance to debuffs
  • Improves resistance to buff removal effects

Ancient Cubic (Knight)

Upon activation, affects all party members within certain range near caster(aura):

  • Reduces all received Critical Damage
  • Increases Movement Speed
  • Reduces Received PvP Damage

Save Point

Temporarily transforms a selected party member into stone for a short duration, rendering them completely immune to all incoming damage while the effect lasts.

Holy Barrier

Creates a protective barrier absorbing damage up to a portion of the target’s maximum HP for a short duration.
While active, the target is immune to debuffs and anomaly effects.

Break The Will

When triggered (high chance), infects the enemy with the Weak Will debuff:

  • Reduces movement speed
  • Lowers physical and magical attack
  • Decreases skill critical damage

Ancient Wave of Death

Strikes up to 15 enemy targets twice with moderate power.
Applies a debuff lasting several seconds:

  • Greatly reduces healing received
  • Severely diminishes HP potion effectiveness

Ancient Wave of Life

Unleashes a holy wave around the caster, targeting multiple allies — prioritizing those with the lowest current HP.
Instantly restores a significant portion of each target's maximum HP and grants them a protective barrier based on the healer's max HP, lasting several seconds.

Protector Spirit

Increases physical and magical defense.
While active, automatically increase skill evasion chance by a short period of time

Defensive Stance

The character enters a defensive stance, enhancing survivability:

  • Reduces damage taken from AoE attacks
  • Increases effectiveness of HP potions
  • Boosts incoming healing
  • Mitigates damage from critical hits

Kinetic Armor

Envelops the caster in a kinetic barrier, absorbing damage up to a portion of their max HP for an extended duration.
While active, increase skill evasion for a short period of time

Redemption

Grants a targeted party member complete immunity to debuffs for a short duration.
While active, the target is also protected by a shield absorbing damage up to a portion of the caster’s maximum HP.

Selfless Offering

Sacrifices a portion of the caster’s maximum HP to heal an ally.
Following the heal, the target gains a short-duration buff that reduces damage taken from skill critical hits.

Venom Bomb

Hurls a poisonous bomb affecting up to 5 enemies:

  • Significantly slows movement speed
  • Moderate chance to interrupt enemy spellcasting for a short period of time.

Deadly Blade

Coats the weapon for a moderate duration — usable even while invisible.
While active, each skill hit applies (or refreshes) up to 5 stacks of Bad Blood on the target.

Per Stack Effects (scaling with each stack):

  • Progressive reduction to movement speed
  • Increasing penalty to healing received
  • Steeply declining HP potion effectiveness

Each stack lasts up to 10 seconds.

Killer Instinct

Applies a random beneficial effect for 10 seconds — usable even while invisible.
One of the following is granted (equal chance):

  • Moderate damage boost
  • Full immunity to negative effects
  • Significant increase to debuff resistance

Eva's Barrier

Envelops the caster in Eva's Protective Wave:

  • Instantly clears all debuffs and negative status effects
  • Grants complete invulnerability for 3 seconds
  • During this time, the character is immobilized

After the effect ends:

  • Applies a protective shield absorbing damage equal to a portion of max HP

Piggymorph

Transforms the target into a pig for a short duration:

  • Severely reduces movement speed

Grants the affected target temporary immunity to curses after the effect ends.

New Piggy Curse

Transforms up to 5 enemies near the selected target into pigs, drastically reducing their movement speed.

Grants affected targets temporary immunity to curses after the effect ends.

Note: The original “Piggy Curse” has been reworked and is now exclusive to Clan Leaders — renamed “Leader’s Piggy Curse.”

Binding Tempest

Unleashes a swirling vortex, striking up to 15 enemies near the selected target with two bursts of magic damage.

  • Applies Leg Break debuff — immobilizes targets and prevents use of movement or gap-closing skills for a short duration.

Surprise Attack

Grants invisibility to all party members.
Effect ends if the user takes or deals damage.
Movement speed is increased while invisible.

Wave of Doom

Hurls a Doom debuff up to 15 random enemies near the selected target.
Inflicts Curse of the Doom:

Severely reduces movement speed
Temporarily blocks use of both magical and physical skills

Samurai's Fury

On the server, the updated Samurai’s Fury system is being introduced — a unique effect that activates after a series of successful PvP kills. Now players receive not only a visual mark of their strength, but also tangible combat advantages.

How it worked before

Previously, each kill streak was marked only by a changing icon — a symbol that reflected the number of defeated opponents.

What has changed now

Samurai’s Fury is not just about strength, but also a trial. With every kill, the character gains bonuses, but vulnerability also increases: incoming damage is amplified. As a result, the hero becomes a dangerous figure on the battlefield — and the primary target for enemies.

The effect of “Samurai’s Fury”

You have 20 minutes to complete a streak. If within this time you reach 20, 50, or 100 kills, the Samurai’s Fury effect is activated for 5 minutes.

⚔️ 20 kills
  • +50 Сила Крит. Атк. Умений
  • +2% мощность умений
  • +5% входяший урон
⚔️ 50 kills
  • +100 Сила Крит. Атк. Умений
  • +3% мощность умений
  • +10% входяший урон
⚔️ 100 kills
  • +150 Сила Крит. Атк. Умений
  • +5% мощность умений
  • +15% входяший урон

Important Details

  • When the effect is activated, the character changes appearance and takes on the form of a samurai, increasing in size by 50%.
  • The effect is removed upon death and can only be preserved with the Noblesse Blessing effect.
  • Samurai’s Fury makes PvP even more dynamic — now a kill streak is not just numbers, but a real advantage on the battlefield.
Important: The effect is disabled in the Olympiad.

Starter Packs

Newbie Pack — 20.00 Balance

  • Class Change Coupon (Sealed)×1
  • L-Coin×50 000
  • Greater Upgrade Stone×5
  • Master's Collection Mark×200
  • Package: Hunter's Earring×10
  • A-grade Weapon Exchange Coupon (Sealed)×1
  • +5 Hunter Armor Coupon (Sealed)×2
  • Samurai Necklace (Sealed) *×1
  • Magic Tablet (Sealed)×62
  • Berserker's Scroll (Sealed)×50
  • Transformation Scroll (Sealed)×50
  • Giran Scroll (Sealed)×10
  • Growth Rune Fragment (Sealed)×75
  • Scroll: Boost Attack (Sealed)×500
  • Scroll: Boost Defense (Sealed)×500
  • XP Growth Scroll (Sealed)×500
  • Magic Lamp Charging Potion (Sealed)×100
  • Soulshot Ticket (Sealed)×250
  • HP Recovery Potion (Sealed)×50 000
  • Spirit Ore (Sealed)×50 000

* - duration: 7 days

Middle Pack — 50.00 Balance

  • Class Change Coupon (Sealed)×1
  • L-Coin×120 000
  • Greater Upgrade Stone×10
  • Master's Collection Mark×500
  • Package: Hunter's Earring×20
  • +5 A-grade Weapon Exchange Coupon (Sealed)×1
  • +5 Hunter Armor Coupon (Sealed)×2
  • Samurai Accessory Set (Sealed) *×1
  • Magic Tablet (Sealed)×124
  • Berserker's Scroll (Sealed)×100
  • Transformation Scroll (Sealed)×100
  • Giran Scroll (Sealed)×20
  • Growth Rune Fragment (Sealed)×150
  • Scroll: Boost Attack (Sealed)×1 000
  • Scroll: Boost Defense (Sealed)×1 000
  • XP Growth Scroll (Sealed)×1 000
  • Magic Lamp Charging Potion (Sealed)×200
  • Soulshot Ticket (Sealed)×500
  • HP Recovery Potion (Sealed)×100 000
  • Spirit Ore (Sealed)×100 000

* - duration: 7 days

Special Pack — 70.00 Balance

  • Class Change Coupon (Sealed)×1
  • L-Coin×240 000
  • Greater Upgrade Stone×15
  • Master's Collection Mark×1 000
  • Package: Hunter's Earring×50
  • Boss Weapon Exchange Coupon (Sealed)×1
  • +5 Hunter Armor Coupon (Sealed)×6
  • Samurai Accessory Set (Sealed) *×1
  • Magic Tablet (Sealed)×248
  • Berserker's Scroll (Sealed)×150
  • Transformation Scroll (Sealed)×150
  • Giran Scroll (Sealed)×50
  • Growth Rune Fragment (Sealed)×300
  • Scroll: Boost Attack (Sealed)×2 000
  • Scroll: Boost Defense (Sealed)×2 000
  • XP Growth Scroll (Sealed)×2 000
  • Magic Lamp Charging Potion (Sealed)×300
  • Soulshot Ticket (Sealed)×1 000
  • HP Recovery Potion (Sealed)×200 000
  • Spirit Ore (Sealed)×200 000

* - duration: 30 days

October Expanse Pass Pack

Pack Price
5$
Weekly Purchase Limit
10

Pack Contents

  • Package: Eva's Earring (MP Recovery)×1
  • Package: Shillien's Earring (HP Drain)×1
  • Package: Sayha's Ring (Atk. Spd.)×1
  • Package: Pa'agrio's Ring (P./ M. Atk.)×1
  • Package: Einhasad's Necklace (Cooldown)×1
  • Master's Collection Mark×200
  • Greater Upgrade Stone×5
  • L-Coin×10 000
  • Magic Tablet (Sealed)×10
  • Transcendent Upgrade Stone×1
  • Expanse Pass Ticket×1

Special Craft with Expanse Pass Tickets

5 ticketsPackage: +8 Agathion Procella
10 ticketsPackage: +8 Talisman of Aden

L2 Store

Kits & Core Items

ItemsPriceLimit
Alter Ego Coupon (Sealed)10—
Samurai Accessory Set (30-day) (Sealed)151
Samurai Accessory Set (7-day) (Sealed)51
Special Kit (Sealed)701
Medium Kit (Sealed)501
Newbie Kit (Sealed)201
Daily Kit (Sealed)2,51
Weekly Kit (Sealed)61
Expanse Pass Ticket510

Character & Account Services

ItemsPriceLimit
Clan Name Change Ticket (Sealed)25—
Gender Change Ticket (Sealed)10—
Character Name Change Ticket (Sealed)5—
Class Change Coupon (Sealed)10—
World Trade Expansion Coupon (Sealed)2,5—
Premium Clan Warehouse Expansion Ticket (Sealed)2,5—
Premium Private Warehouse Expansion Ticket (Sealed)2,5—
Premium Inventory Expansion Ticket (Sealed)2,5—
Package: Mission Complete Ticket (10 pcs.) (Sealed)2,5—
Premium Ticket (7-day) (Sealed)3—
Premium Ticket (30-day) (Sealed)10—

L-Coins

ItemsPriceLimit
40,000 L-Coins (Sealed)103
Chest: 8,000 L-Coins (Sealed)2,5—

Costume Boxes & Other

ItemsPriceLimit
Random Costume Box - Nostalgic (Sealed)6—
Random Costume Box - Epic (Sealed)7,5—
Random Costume Box - Rare (Sealed)5—
Random Costume Box - Common (Sealed)2,5—
Color Title5—

Command Channel Skills

New skills have been added, available only to the Command Channel Leader:

Celestial Rebirth

AoE range: 1500
Cooldown: 10 min.


<Skill with fixed cooldown>

Instantly resurrects dead command channel members within a large area.
XP recovery: 100%
Applies the Holy Blessing buff to allies.

Holy Blessing
Duration: 8 sec.
Recovers 10000 HP every 2 sec.
P./ M. Def. +3000
Debuff Resistance +30%
Speed +20

Blackout

Range: 1000
AoE range: 1000
Cooldown: 10 min.


<Skill with fixed cooldown>

Blinds the target and nearby enemies vision within a large area.
With a 50% chance, interrupts the target's spellcasting for 5 sec.
Another Blackout/ Piggy Curse debuff cannot be applied on the target for 5 min. after this one expires.

Piggy Curse

Range: 1000
AoE range: 500
Cooldown: 10 min.


<Skill with fixed cooldown>

Transforms the target and nearby enemies into pigs and limits their Speed to 150.
Another Blackout/ Piggy Curse debuff cannot be applied on the target for 5 min. after this one expires.

Command Channel Leader skills go on cooldown when received (when creating a Command Channel or changing a Command Channel leader).

Synergy

Synergy System is a unique opportunity to strengthen your party!

  • Synergy skills are learned for Adena at levels 85 and 90.
  • Each character, while in a party, provides a special effect to all party members.
  • This effect depends on the character’s class and the level of their passive skill "Synergy."
  • The effect is applied to other party members only if they are within a 1000 radius.
  • The effect is canceled when the character dies or leaves the party.
  • Identical buffs do not stack; only the highest level is applied.

Knight

Classes: Phoenix Knight, Hell Knight, Eva' s Templar, Divine Templar, Shillen Templar

Level 1Max HP +5%
P./ M. Def. +5%
Received PvE damage -5%
HP Potions Effect +20
Level 2Max HP +20%
P./ M. Def. +15%
Received PvE damage -10%
HP Potions Effect +50

Healer

Cardinal

Level 1Skill Cooldown -2%
All received Critical Damage -100
Received healing +3%
Level 2Skill Cooldown -5%
All received Critical Damage -300
Received healing +10%

Eva' s Saint, Shillen Saint

Level 1Skill Power +3%
Received Skill Critical Rate -5%
Debuff Resistance +5%
Level 2Skill Power +5%
Received Skill Critical Rate -15%
Debuff Resistance +15%

Enchanter

Spectral Dancer, Sword Muse

Level 1P. Atk. +5%
M. Atk. +5%
Skill Critical Damage +2%
Level 2P. Atk. +10%
M. Atk. +10%
Skill Critical Damage +5%

DoomCryer, Dominator

Level 1Skill Critical Rate +5%
Debuff attack Rate +3%
Level 2Skill Critical Rate +10%
Debuff Attack Rate +8%

Soul Hound, Hierophant

Level 1Damage bonus +2%
Speed +5
Level 2Damage bonus +5%
Speed +10

Warrior / Fighter / Archer / Rogue / Mage

Varkas, Dreadnought, Duelist, Titan, Grand Khavatari, Vanguard Rider, DoomBringer, Maestro, Fortune Seeker, Death Knight

Level 1Skill Critical Damage +2%
Level 2Skill Critical Damage +5%
Melee weapon ressistance +3%

Adventurer, Wind Rider, Ghost Hunter

Level 1Speed +5
Level 2Speed +15
Knockback attack Rate +5%

Rose Vain, Assasin

Level 1Skill Power +2%
Level 2Skill Power +5%
Skill Critical Damage +200

Sagittarius, Moonlight Sentinel, Ghost Sentinel, Trickster, Storm Blaster

Level 1Skill Coldown -2%
Level 2Skill Coldown -5%
Speed +10

Archmage, Soultaker, Mystic Muse, Storm Screamer, Element Weaver, Arcana Lord, Elemental Master, Spectral Master

Level 1Max MP +5%
Level 2

Max MP +15%
Magical Skill range +100

Works only with Mage Staves. Does not work with Rapiers or Daggers (Rose Vain / Soul Hound).

Adventurers Guild Challenge

Adventurers Guild Challenge

A new daily solo boss hunting zone has been added to the game.
Go to Special Zones → Adventurer’s Guild Challenge.

  • Entry is available once per day.
  • Inside, talk to the NPC Experienced Adventurer and select “Start the Challenge”.

Challenge Rules

When you start the challenge, a 20-minute timer begins — and the hunt is on.
A random boss from the list appears in the arena.

During one challenge, you can defeat up to 10 bosses.

Changing Opponents

If you’re not satisfied with your opponent, you can change the boss at any time.

  • The current boss despawns, and a new random one appears after 5 seconds.
  • The same boss may appear again — luck plays its part!
  • Change Cost: 5 000 L-Coins.
  • Cooldown: 30 seconds.

Battle Mechanics

  • If the boss moves too far from the center of the room, its HP will fully reset.
  • Each time you defeat a boss, a new random opponent immediately appears — until the challenge timer runs out.

Ranking System

Players must defeat as many bosses as possible within 20 minutes. The results are recorded in a weekly ranking.

Every Sunday at 23:59 server time, the ranking is reset, and the best players receive rewards via mail.

New Daily Missions

A new mission has been added Event → Daily Missions.
Objective: defeat at least 3 bosses during the challenge.

  • Progress resets daily at 06:30 server time.

Rewards:

  • Boss Accessory Fragment — 350 pcs.
  • Ancient Adena — 15 pcs.

Adventurer Tips

  • Complete daily boss challenges to earn Ancient Adena.
  • Use it in the Ancient Adena Shop to obtain rare materials, scrolls, and coupons.
  • Plan your boss fights carefully — bosses can be changed only once every 30 seconds.
  • Don’t forget about the weekly rating reset on Sunday 23:59 — make it into the top 30 to receive additional rewards!

Catacombs: A New Group PvP Zone

We are launching the Catacombs — a new activity where where each expedition becomes both a test of your party’s strength and an arena for PvP battles.

Entry Conditions

  • A party of 2 to 5 players can enter the Catacombs.
  • Entry is available via the teleport menu.
  • A safe zone is provided near the NPC before entering.
  • Only the party leader can initiate entry, and only at the scheduled boss spawn times.
  • Upon entering, the party is placed at one of the random points inside the zone.
Important: Only the party leader may initiate entry — other members follow automatically.

Zone Features

  • The entire Catacombs territory is a PvP zone: outside of your party, any player can attack, even members of your own clan.
  • Command channel is disabled, and both free teleport and saved teleport points are unavailable.
  • Names of players outside your party are hidden.
  • All characters receive a special accelerating buff.
  • Upon death, no XP is lost and free resurrection is available.
  • Re-entry is possible only together with the entire party through the NPC.
In the Catacombs, PvP is free-for-all — even against your clanmates, unless they are in your party.

Resurrection Rules

  • Players can be resurrected directly inside the zone.
  • If a character returns to town, re-entry is only possible together with the full party..

Boss Spawns

  • Every 4 hours, up to 15 enhanced group bosses appear in the Catacombs.
  • Bosses are scattered across different rooms, so parties will need to explore the location.
  • After each kill, progress is displayed: «Bosses defeated 0 of 15».
  • If bosses are not defeated within 1 hour, they disappear until the next respawn.
Tip: Split up across rooms — bosses spawn in different parts of the Catacombs.

System Development

Boss drop lists and strength will evolve as the server progresses. We will closely monitor activity and player feedback to keep the Catacombs relevant and maintain high PvP engagement.

*Important: Group bosses in the Catacombs will not be available at server launch — they will be introduced later, once players are ready for new challenges.

Class Balance

Items Change

ItemChange
Agathion Joy

PvE damage bonus added from +7:

  • +7 → +1% PvE damage
  • +8 → +2% PvE damage
  • +9 → +3% PvE damage
  • +10 → +5% PvE damage
Boots Of Evasion
  • Duration reduced: 30 sec. → 10 sec.
  • M. Evasion +45 bonus removed.
Boss Weapons All Boss Weapons now have a level bonus effect (like Baium’s Thunder Breaker)
Zaken's Bloody SwordBonus changed:
+ CON/MEN → STR/CON.
Orfen's Venom SwordBonus changed:
+ DEX/CON → STR/CON.
Gorde's Flame SpearBonus changed:
+ DEX/CON → STR/CON.
Galaxia's Ancient SwordBonus changed:
+ DEX/CON → STR/CON.
Queen Ant's Stone Breaker
  • Bonus changed:
    + DEX/WIT → CON/WIT.
  • The enchantment effects on Queen Ant's Stone Breaker were reworked, transforming this weapon into an item designed specifically for healers.

General Changes

To prevent infinite crowd-control effects, we are implementing a Debuff Reduction System.

  • After receiving an Anomaly Effect (knockdown, fear, sleep, etc.), the character gains the effect:
    Negative Effects Resistance.
  • For 10 sec., Debuff / Anomaly Duration -50%.
  • Cooldown: 90 sec.
  • The skill can be learned after Lv. 85 for 31 Magic Tablets (any class).

Knight

Phoenix Knight
ParameterChange
PvE Damage-10%
Received PvP Damage-10%
Received PvE Damage-10%

Skill Changes

Scorching Glide

  • New Active Skill. Cooldown 20s. Attacks up to 8 targets (PvP & PvE). Applies
  • Molten Tears

Flame Wave

  • New Active Skill.
  • Range 600, Cooldown 35s.
  • Attacks up to 6 targets (PvP & PvE).
  • Spirit Ore cost: 5 → 3.

Knight's Power

  • New Passive Skill.
  • P. Def. +500.
  • Grants Pull Atk. Rate (can be enchanted).

Knight's Assault

  • Reworked. Applies
  • Power Of Gloaming

Shield Strike

Range increased: 50 → 200.


Knight Commander’s Weapon Mastery

  • New Passive.
  • Replaces multiple weapon masteries.

Knight Commander’s Armor Mastery

  • New Passive.
  • Replaces armor masteries.

Vital Magic Harmony - Defense

  • New Active.
  • Replaces Majesty.

Angelic Archon

  • Lv.1 (76+).
  • Healing bonus (instead of penalty).
  • P. Skill Damage bonus.
  • Weapon restrictions removed.

Aegis Lv.1

New Passive Skill.


Critical Vulnerability Decrease

  • Reworked:
  • Lv.1: -2% Skill Crit Rate & Damage
  • Lv.2: -4%
  • Lv.3: -6%
  • Lv.4: -8%
  • Lv.5: -10%

Fortitude

Bow/Firearms Resist reduced to 20% (all levels).


Deflect Arrow

  • Resistance reduced: Lv.1: 30% → 10%, Lv.2: 40% → 20%.
  • Resistance reduced: Lv.1: 30% → 10%, Lv.2: 40% → 20%.
  • Resistance reduced: Lv.1: 30% → 10%, Lv.2: 40% → 20%.

Last Stand

  • New Active Skill (Lv.52).
  • Lv.1: 15% redirect, CD 10m.
  • Lv.2: 25% redirect, CD 7m30s.
  • Lv.3: 35% redirect, CD 5m. All levels: 10s duration, prevents HP dropping below 1.

Provoke Aura

  • New Active Skill.
  • Attracts monsters.

Removed Skills

Sanctuary, Remedy, Quick Heal, Vengeance, Chain Strike, Chain Strike (Shock).


Shield Deflect Magic

  • Duration 10s → 15s.
  • CD 45s → 90s.

Shield Of Security

Enchant effects improved: Enchant level Enchant effects +1 Crit Dmg -160 +2 Crit Dmg -240 +3 Crit Dmg -360


Templar’s Power

Shock Atk. Rate replaced by Pull Atk. Rate.

Hell Knight
ParameterChange
PvP Damage+5%
PvE Damage-10%
Received PvP Damage-10%
Received PvE Damage-10%

Skill Changes

Panther Fearwave

  • New Active. Applies Fear, up to 10 targets (PvP & PvE).
  • Stacks up to Lv.3: Lv.1: -30% Fear Resist (10s) Lv.2: -50% (10s) Lv.3: -70% (10s). CD 20s → 35s.

Lunatic Crusher

Fear skill, fixed cooldown. Hits 10 targets (PvP & PvE). Removes up to 3 buffs. PvE: Sword/Blunt Resist -10%, P.Def -30%, 10s. PvP: Anxiety replaced with Disarm. CD 30s → 40s. Enchantable (CD reduced at +). Spirit Ore cost: 3 → 1. Enchant effect: +1 cost +1 instead of +2.


Knight's Power

New Passive. P.Def +500. Fear Atk. Rate bonuses. Enchantable.


Knight's Assault

Reworked. Applies Power Of Gloaming (stacks up to 3).


Shield Strike

Range increased: 50 → 200.


Knight Commander's Weapon Mastery

New Passive. Replaces multiple weapon masteries.


Knight Commander's Armor Mastery

New Passive. Replaces armor passives.


Vital Magic Harmony - Attack

New Active. Replaces Majesty.


Combat Training

New Active Skill.


Armor Care

  • New Passive.
  • Replaces Masterpiece Shield.
  • Replaces Masterpiece Shield.
  • Replaces Masterpiece Shield.
  • Replaces Masterpiece Shield.
  • Replaces Masterpiece Shield.

Critical Vulnerability Decrease

Reworked: Lv.1: -2% Skill Crit Rate & Damage Lv.2: -4% Lv.3: -6% Lv.4: -8% Lv.5: -10%


Fortitude

Bow/Firearms Resist reduced to 20% (all levels).


Deflect Arrow

  • Resistance reduced: Lv.1: 30% → 10%, Lv.2: 40% → 20%.
  • Resistance reduced: Lv.1: 30% → 10%, Lv.2: 40% → 20%.
  • Resistance reduced: Lv.1: 30% → 10%, Lv.2: 40% → 20%.
  • Resistance reduced: Lv.1: 30% → 10%, Lv.2: 40% → 20%.

Last Stand

New Active (Lv.52). Lv.1: CD 10m, 15% redirect, 10s. Lv.2: CD 7m30s, 25% redirect, 10s. Lv.3: CD 5m, 35% redirect, 10s. Applies "Last Patience" (HP won’t drop below 1).


Provoke Aura

New Active. Attracts nearby monsters.


Removed Skills

Chain Strike, Chain Strike (Shock), Vengeance, Damage Reflection, Life Scavenge, Quick Heal.


Shield Deflect Magic

Duration 10s → 15s. CD 45s → 90s.


Mass Chain Strike

Can be learned up to Lv.90. Range 700 → 600 (all levels).

Eva's Templar
ParameterChange
PvP Damage-10%
PvE Damage+15%
Received PvP Damage-10%
Received PvE Damage-10%

Skill Changes

Eva's Blessing

  • Enchant effects changed:
  • +1: P. Skill Critical Damage +5%, Received Critical Damage -5%
  • +2: P. Skill Critical Damage +10%, Received Critical Damage -10%
  • +3: P. Skill Critical Damage +15%, Received Critical Damage -15%

Power Of Life

  • HP scaling adjusted:
  • Lv.1: +12% → +15%
  • Lv.2: +25% → +20%
  • Lv.3: +25% → +35%
  • Lv.4: +25% → +35%
  • Lv.4: +25% → +35%

Templar's Power

  • Base effect reworked: Crit Rate +5% → Received Crit Rate -5% Crit Dmg +5% → Received Crit Dmg -5% Crit Dmg +100 → Received Crit Dmg -100.
  • Enchant effects:
  • +1: Crit Rate +8% → Received Crit Rate -8%, Crit Dmg +10% → Received Crit Dmg -10%
  • +2: Crit Rate +13% → Received Crit Rate -13%, Crit Dmg +18% → Received Crit Dmg -18%
  • +3: Crit Rate +20% → Received Crit Rate -20%, Crit Dmg +30% → Received Crit Dmg -30%

Aquatic Spin Rush

Range: 700 → 500. Shock effect: +10s cooldown.


Templar's Assault / Aquatic Power

  • Scaling changed:
  • Lv.1: Crit Dmg +3% → +1%
  • Lv.2: +8% → +3%
  • Lv.3: +15% → +5%

Vital Magic Harmony - Defense

  • HP scaling increased:
  • Lv.5: +500 → +1250
  • Lv.6: +700 → +1750
  • Lv.7: +1000 → +2500
  • Lv.8: +1300 → +3250
  • Lv.9: +1600 → +4000
  • Lv.10: +2000 → +5000

Critical Vulnerability Decrease

  • Effects reworked:
  • Lv.1: Crit Rate -2%, Crit Dmg -2%
  • Lv.2: -4% / -4%
  • Lv.3: -6% / -6%
  • Lv.4: -8% / -8%
  • Lv.5: -10% / -10%

Fortitude

Bow & Firearms Resist reduced to 20% (all levels).


Deflect Arrow

Resistance reduced: Lv.1: 30% → 10%, Lv.2: 40% → 20%.


Last Stand

  • New Active (Lv.52).
  • Lv.1: CD 10m, redirect 15%, 10s.
  • Lv.2: CD 7m30s, redirect 25%, 10s.
  • Lv.3: CD 5m, redirect 35%, 10s. Applies "Last Patience" (HP won’t drop below 1).

Provoke Aura

New Active. Attracts nearby monsters.


Sea Vortex Rush

Spirit Ore consumption removed.


Defensive Aggression

Spirit Ore consumption removed.


Aqua Wave

Spirit Ore cost reduced: 5 → 3.


Shield Deflect Magic

Duration 10s → 15s. CD 45s → 90s.


Eva's Tempest

range reduced: 900 → 600 .


Shelter

barrier HP changed from 5,000 + 200% Max HP to 5,000 + 100% Max HP .


Eva's Blessing

  • fixed cooldown:
  • 2 min
Shillien Templar
ParameterChange
PvP Damage-15%
PvE Damage+5%
Received PvP Damage-10%
Received PvE Damage-10%

Skill Changes

Shillien Tempest

  • Negative effects reduced:
  • Lv.1: Paralysis Res -10% → -30%
  • Lv.2: -20% → -50%
  • Lv.3: -30% → -70%

Toughness

  • New HP bonuses:
  • Lv.1: +10%
  • Lv.2: +20%
  • Lv.3: +35%
  • Lv.3: +35%

Templar's Power

  • Base reworked:
  • Crit Rate +5% → Received Crit Rate -5%
  • Crit Dmg +5% → Received Crit Dmg -5%
  • Crit Dmg +100 → Received Crit Dmg -100.
  • Enchant effects:
  • +1: Crit Rate +8% → Received Crit Rate -8%, Crit Dmg +10% → Received Crit Dmg -10%
  • +2: Crit Rate +13% → Received Crit Rate -13%, Crit Dmg +18% → Received Crit Dmg -18%
  • +3: Crit Rate +20% → Received Crit Rate -20%, Crit Dmg +30% → Received Crit Dmg -30%

Rush of Darkness

Range: 700 → 500. Paralysis: +10s cooldown.


Templar's Assault / Lightning Power

  • Scaling reduced:
  • Lv.1: +3% → +1%
  • Lv.2: +8% → +3%
  • Lv.3: +15% → +5%

Shillien's Help

Paralysis effect removed.


Fortitude

Bow & Firearms Resist reduced to 20% (all levels).


Deflect Arrow

Resistance reduced: Lv.1: 30% → 10%, Lv.2: 40% → 20%.


Last Stand

  • New Active (Lv.52).
  • Lv.1: CD 10m, redirect 15%, 10s.
  • Lv.2: CD 7m30s, redirect 25%, 10s.
  • Lv.3: CD 5m, redirect 35%, 10s.
  • Applies "Last Patience" (HP won’t drop below 1).

Provoke Aura

New Active. Attracts nearby monsters.


Dark Rush

Spirit Ore consumption removed.


Overwhelming Aggression

Spirit Ore consumption removed.


Shield Deflect Magic

Duration 10s → 15s. CD 45s → 90s.

Divine Templar
ParameterChange
PvE Damage+50%
Received PvP Damage-10%
Received PvE Damage-10%
Moved to the Knight class—

Skill Changes

Ability of Light

Adjusted: Might Of Light Lv.1: Duration: 8 sec, P. Skill Crit. Dmg. +5% → +1% Lightning Power Lv.2: Duration: 8 sec, P. Skill Crit. Dmg. +12% → +3% Lightning Power Lv.3: Duration: 8 sec, P. Skill Crit. Dmg. +20% → +5%


Noblesse Circlet

  • Crit bonuses reworked:
  • Crit Rate +15% → Received Crit Rate -15%
  • Crit Dmg +15% → Received Crit Dmg -15%
  • Crit Dmg +15% → Received Crit Dmg -15%

Sacral Power

  • Effect bonuses updated:
  • Lv.1: Max HP +10%, P.Def +10%, M.Def +10%
  • Lv.2: Max HP +20%, P.Def +20%, M.Def +20%, Speed +20,

Provoke Aura

  • New Active.
  • Attracts nearby monsters.
  • Attracts nearby monsters.

Active Skills Added

: Power Of Life, Aggression Aura


Passive Skills Added

: Aggression, Shield Deflect Magic, Ultimate Shield, Critical Vulnerability Decrease, Aegis Lv.1, Shield Mastery, Fortitude


Flying Leap

Knockdown effect: +10s cooldown. Spirit Ore cost 2 → 1. Range 600 → 500.


Critical Vulnerability Decrease

  • Adjusted scaling:
  • Lv.1: Vital Point -20% → Skill Crit Rate -2%, P.Crit -30% → Skill Crit Dmg -2%

Fortitude

  • Bow & Firearms Resist decreased to 20% (all levels).
  • Bow & Firearms Resist decreased to 20% (all levels).
  • Bow & Firearms Resist decreased to 20% (all levels).
  • Bow & Firearms Resist decreased to 20% (all levels).
  • Bow & Firearms Resist decreased to 20% (all levels).
  • Bow & Firearms Resist decreased to 20% (all levels).

Deflect Arrow

Resistance reduced: Lv.1: 30% → 10%, Lv.2: 40% → 20%.


Last Stand

New Active (Lv.52). Lv.1: CD 10m, redirect 15% for 10s. Lv.2: CD 7m30s, redirect 25% for 10s. Lv.3: CD 5m, redirect 35% for 10s. Applies "Last Patience" (HP won’t drop below 1).


Sacral Strike / Noblesse Sacral Strike

  • Healing decreased.
  • Double hit chance: 50%.
  • Double hit chance: 50%.
  • Double hit chance: 50%.
  • Double hit chance: 50%.

Noblesse Light Discharge

  • Enchant effect updated:
  • +3: Critical Damage Reduction -800 → -500

Noblesse Purify

  • Double hit chance 30% when attacking.
  • Double hit chance 30% when attacking.

Noblesse Mastery

P.Skill Crit Dmg 20% → 10%.


Shield Deflect Magic

Added / adjusted: Duration 10s → 15s. CD 45s → 90s.


Noblesse Mastery (87886)

Knockback/Knockdown Atk. Rate: +1 +30% , +2 +40% , +3 +50% .


Decoy

  • Fixed cooldown: 5 min.
  • Duration: 30 sec.
  • Every 10 sec., provokes up to 5 enemy players within a radius of 600; if there are more than 5 targets, they are selected at random.
  • Triggers 3 times over 30 sec.
  • Provoke does not lock the target; it only briefly changes the target.

Group Opal

  • New effect for 10 sec.
  • Party members gain immunity to debuffs and anomalies.

Healer

Cardinal
ParameterChange
PvP Damage-15%
PvE Damage+50%
Received PvP Damage-20%
Received PvE Damage-10%

Skill Changes

Darkness Fall

  • Base: Cooldown 40s → 30s, Spirit Ore 5 → 1
  • +1: Cooldown 40s → 25s, Spirit Ore 6 → 2
  • +2: Cooldown 35s → 20s, Spirit Ore 7 → 3
  • +3: Cooldown 35s → 15s, Spirit Ore 8 → 4

Chain Heal / Shining Chain Heal

  • Spirit Ore reduced:
  • Lv.1: 4 → 1
  • Lv.2: 6 → 2
  • Lv.3: 8 → 3

Chain Blast

  • Cooldown 18s → 8s
  • Spirit Ore consumption removed

Dryad Root / Improved Dryad Root

Duration decreased: 5s → 3s


Balanced Body

  • Enchant effects:
  • +1: Restores 15% Max HP
  • +2: Restores 20% Max HP
  • +3: Restores 25% Max HP

Resurrection

  • Only 1 Level available now
  • XP recovery 100%
  • Spirit Ore cost 100 → 10

Mass Resurrection

  • Only 1 Level available now
  • XP recovery 100%
  • Affects Command Channel
  • Spirit Ore cost 500 → 50

Einhasad’s Expert Blessing

  • Added effect:
  • +1: Received Damage -3%
  • +2: Received Damage -5%
  • +3: Received Damage -10%

Prophecy of Light

  • Lv.1: HP +10% → 20%, MP +10% → 20%, P.Def +10% → 15%, M.Def +10% → 15%, Healing +15 → +150. Added: Received Damage -5%.
  • Lv.2: HP +15% → 30%, MP +15% → 30%, P.Def +15% → 20%, M.Def +15% → 20%, Healing +30 → +300. Added: Received Damage -10%, PvP Damage +15%.

Blessing Lv.3

Cooldown reduced: 15 min → 5 min


New Skill Added

: Requiem

Eva's Saint
ParameterChange
PvP Damage-15%
PvE Damage+40%
Received PvP Damage-20%
Received PvE Damage-10%

Skill Changes

Remove

  • Added levels:
  • Lv.2: Recovers 35% Max HP
  • Lv.3: Recovers 36% Max HP
  • Now prioritizes targets with the lowest HP.
  • Removes
  • Chain Heal
  • when learned.
  • Spirit Ore reduced:
  • Lv.1: 4 → 1

Sacred Power

Passive reworked: Max HP +2500


Divine Whisper

New Active Skill


Requiem

New Skill


Gift Of Eva

  • New Passive Skill
  • Triggers on attack, removes Gift Of Shillien.
  • Lv.1 (52): Skill Dmg +2%, Crit Dmg +2%, Received Dmg -1%
  • Lv.2 (76): Skill Dmg +5%, Crit Dmg +5%, Received Dmg -3%
  • Lv.3 (85): Skill Dmg +10%, Crit Dmg +10%, Received Dmg -5%

Mighty Children Of Eva

  • Added effect:
  • +1: Received Dmg -3%
  • +2: -5%
  • +3: -10%

Sea Oath

  • Added effect:
  • +1: Max HP +1500
  • +2: +2500
  • +3: +4000

Resurrection

Only 1 Level now. Lv.1: XP recovery 100%, Spirit Ore 100 → 10


Mass Resurrection

  • Only 1 Level now.
  • Lv.1: XP recovery 100%, affects Command Channel, Spirit Ore 500 → 50

Restore Life

  • New Active Skill
  • New Active Skill

Cleanse

New Active Skill


Priest's Armor Mastery

Adjusted: Lv.13: Crit Dmg -3% → -5% Lv.14: -3% → -6% Lv.15: -4% → -8% Lv.16: -5% → -9% Lv.17: -6% → -10%


Prophecy of Water

  • Lv.1: P.Def +10% → 15%, M.Def +10% → 15%. Added: HP +20%, Received Dmg -5%
  • Lv.2: P.Def +15% → 20%, M.Def +15% → 20%. Added: HP +30%, Received Dmg -10%
  • PvE Dmg bonus +25% → +30%, Added PvP Dmg bonus +15%

Chain Heal

  • Added back as Active Skill
  • Spirit Ore reduced:
  • Lv.1: 4 → 1
  • Lv.2: 6 → 2
  • Lv.3: 8 → 3

Eva Nocturne

  • Base: Spirit Ore 20 → 5
  • Enchant effects:
  • +1: 21 → 6
  • +2: 22 → 7
  • +3: 23 → 8

Aquatic Priestly Booster / Dark Priestly Booster

Chance to increase targets by 2 raised: 15% → 50%


Dryad Root / Improved Dryad Root

Duration decreased: 5s → 3s


Polymorph (11541)

new active skill.

Shillien Saint
ParameterChange
PvP Damage-15%
PvE Damage+35%
Received PvP Damage-20%
Received PvE Damage-10%

Skill Changes

Duress

  • Target limit: 10
  • Cooldown reduced: 20s → 10s
  • Spirit Ore consumption has been reduced: 5 → 1

Shillien Grail

  • Added additional effect:
  • Max HP +1500

Requiem

Added Skill


Gift of Shillien

  • New Passive Skill
  • Gift Of Shillen is triggered on attack.
  • When triggered removes Gift Of Eva.
  • Level Effects:
  • Lv.1 (Lv.52): Skill Damage +2%, Skill Critical Damage +2%, Received Damage -1%
  • Lv.2 (Lv.76): Skill Damage +5%, Skill Critical Damage +5%, Received Damage -3%

Sacred Power

  • Passive Skill Reworked:
  • Max HP +2500

Mighty Children Of Shillien

  • Added additional effect:
  • Enchant level Enchant Effect:
  • +1: Received Damage -3%
  • +2: Received Damage -5%
  • +3: Received Damage -10%

Magical Backfire

  • New Active Skill
  • New Active Skill
  • New Active Skill
  • New Active Skill

Resurrection

From now on this skill will only have 1 Level; Lv.1: XP recovery increased to 100% Spirit Ore Consumption decreased: 100 → 10


Mass Resurrection

  • Added Active Skill
  • From now on this skill will only have 1 Level;

Restore Life

  • New Active Skill
  • New Active Skill
  • New Active Skill

Divine Whisper

New Active Skill


Chain Heal

Added Active Skill For the following levels, Spirit Ore consumption has been reduced: Lv.1: 4 → 1 Lv.2: 6 → 2 Lv.3: 8 → 3


Cleanse

  • New Active Skill
  • New Active Skill
  • New Active Skill
  • New Active Skill
  • New Active Skill

Priest's Armor Mastery

The following changes will be applied to the skill: Level Effect: Lv.13: Received P. Skill Critical Damage -3% → -5% Lv.14: Received P.Skill Critical Damage -3% → -6% Lv.15: Received P.Skill Critical Damage -4% → -8% Lv.16: Received P.Skill Critical Damage -5% → -9% Lv.17: Received P.Skill Critical Damage -6% → -10%


Prophecy of Wind

  • The following changes will be applied to the skill:
  • Level Effect:
  • Lv.1: M.Skill Critical Rate +15% → Max Hp +20%, M.Skill Critical Damage +25% → Healing Power +150, New Effect: Receive Damage -5%
  • Lv.2: M.Skill Critical Rate +20% → Max Hp +30%, M.Skill Critical Damage +30% → Healing Power +300, New Effect: Receive Damage -10%
  • PvE Damage bonus increased: +25% → +30%
  • Added: PvP Damage bonus +15%
  • Added: PvP Damage bonus +15%

Mass Vitalize

New Active Skill


Aquatic Priestly Booster / Dark Priestly Booster

A chance to increase the number of targets by 2 is increased: 15% → 50%


Dryad Root / Improved Dryad Root

Duration has been decreased: 5s → 3s


Polymorph (11541)

new active skill.

Enchanter

DoomCryer
ParameterChange
PvE Damage+25%
Some active effects were moved to passive skills—

Skill Changes

Prophecy Of Victory

  • Following stats was removed from 2 levels of the skill:
  • Atk. Spd. / P. Critical Rate / P Critical Damage

Great Fury

  • Now effects caster and party members:
  • Effect bonuses had been changed:
  • Learning level: 76
  • Duration: 10 sec
  • Cooldown: 15 sec
  • Great Fury is triggered on attack.
  • Level Effect:
  • Lv.1: Atk. Spd./ Casting Spd. +5%, Skill Power +3%
  • Lv.2: Atk. Spd./ Casting Spd. +10%, Skill Power +6%
  • Lv.3: Atk. Spd./ Casting Spd. +15%, Skill Power +10%

Flare Lock

  • New Active Skill (AOE)
  • Cooldown: 45 sec
  • Duration: 5 sec
  • Limits the number of attacks to 1.

Chant Of Revenge

Deleted from the class


Chant Of Reflect

Deleted from the class


Chant Of Protection

Deleted from the class


Battle Cry

Deleted from the class


Swap Defense

Deleted from the class


Swap Attack

Deleted from the class


Dream Spirit / Fear / Flare Bind

New skill levels will be added, up to Lv. 90.


Chant of Healing

  • Cooldown Decreased: 2s → 3s
  • MP consumption decreased

Cold Flames

  • HP/ MP drain was considerably increased
  • Cooldown had been increased: 4s → 15s
Dominator
ParameterChange
PvP Damage+10%
PvE Damage+25%
Some active effects were moved to passive skills—

Skill Changes

Prophecy of Pa'agrio

  • Following stats was removed from 2 levels of the skill:
  • Atk. Spd. / P. Critical Rate / P Critical Damage

Seal Of Suspension

  • Added additional levels up to level 90.
  • Duration Decreased: 10s → 5s
  • Cooldown Increased: 10s → 20s

Flames of Invincibility

  • New Skill Added
  • Skill with fixed cooldown 15 min
  • Now affects Command Channel
  • Calls down a blessing of flames on nearby Command Channel members to make them invincible.

Pa'agrio's Wisdom

Deleted from the class


Pa'agrio's Immunity

Deleted from the class


Pa'agrio's Haste

Deleted from the class


Pa'agrio's Fist

Deleted from the class


Battle Cry

Deleted from the class


Swap Defense

Deleted from the class


Swap Attack

Deleted from the class


Dream Spirit / Fear / Flare Bind / Seal of Binding / Seal of Silence / Seal of Despair

New skill levels will be added, up to Lv. 90.


Seal of Infection

No longer is it affected by the target's level.


Pa'agrio's Cure

  • Cooldown increased: 3.5s → 5s
  • Increased the amount of recovered HP and CP
  • MP consumption decreased
  • Level 2 will now be available for learning
  • Requires Magic Tables to be learned
  • Recovers more HP and CP, affects more targets

Seal of Suspension

  • Cooldown decreased: CD 10s → 20s
  • P\M Skill Cooldown 100% → 200%
Hierophant
ParameterChange
PvE Damage+20%
Received PvP Damage-10%

Skill Changes

Prophecy Of Fire

  • Following stats were removed from 2 levels of the skill:
  • Atk. Spd. / P. Skill Critical Damage

Enchanter’s Power

  • New Passive Skill (1 star)
  • Can be Enchanted
  • Base Effect:
  • HP/ MP +5%, P. M. Def.+5%, Skill Critical Rate +3%, PvE Damage +3%
  • Enchant level Enchant Effect:
  • +1: HP/ MP +7%, P. M. Def. +7%, Skill Critical Rate +7%, PvE Damage +5%
  • +2: HP/ MP +15%, P.M. Def. +15%, Skill Critical Rate +10%, PvE Damage +7%
  • +3: HP/ MP +20%, P. M. Def. +20%, Skill Critical Rate +15%, PvE Damage +15%

Enchanced Weapon Mastery

  • Effect bonuses had been changed:
  • Level Effect:
  • Lv.1: +200 P.
  • Atk changed to +200 M.
  • Atk
  • Lv.2: +400 P.
  • Atk changed to +400 M.
  • Atk
  • Lv.3: +600 P.
  • Atk changed to +600 M.
  • Atk
  • Lv.4: +800 P.

Great Attack

  • Effect bonuses had been changed:
  • Learning level: 52
  • Level Effect:
  • Lv.1: M. Atk. +500, M. Skill Power +1%, M. Skill Cooldown -1%
  • Lv.2: M. Atk. +1000, M. Skill Power +3%, M. Skill Cooldown -3%
  • Lv.3: M. Atk. +1500, M. Skill Power +5%, M. Skill Cooldown -5%
  • Can be enchanted:
  • Enchant level Enchant Effect:
  • +1: M. Atk +3000, M. Skill Cooldown +6%, Max HP +2000 - removed effect
  • +2: M. Atk +4000, M. Skill Cooldown +8%, Max HP +4000 - removed effect
  • +3: M. Atk +5000, M. Skill Cooldown +10%, Max HP +6000 - removed effect

Perfect Abilities

  • Effect bonuses had been changed:
  • Learning level: 52
  • Level Effect:
  • Lv.1: M. Skill Critical Damage +50, M. Skill Critical Rate +2%, Received Skill Critical Damage -2%
  • Lv.2: M. Skill Critical Damage +100, M. Skill Critical Rate +5%, Received Skill Critical Damage -5%
  • Lv.3: M. Skill Critical Damage +200, M. Skill Critical Rate +10%, Received Skill Critical Damage -10%

Tower Shield

  • Effect bonuses had been changed:
  • Learning level: 52
  • Level Effect:
  • Lv.1: Speed +2, M. Skill Cooldown -1%
  • Lv.2: Speed +5, M. Skill Cooldown -3%
  • Lv.3: Speed +10, M. Skill Cooldown -5%

Holy Buster / Essential Holy Buster

  • Trigger cooldown is removed
  • Holy Buster has a 15% to hit with an additional hit
  • Essential Holy Buster has a 100% to hit with an additional hit
  • Can be enchanted: increases Skill Damage

Essential Divine Beam

Essential Defense Reduction is removed


Essential Energy

  • Additional effect had been added:
  • M. Skill Cooldown -5%
  • <Skill upgrade> Fatal Crush → Essential Fatal Crush
  • <Upgrade effect> Increases the number of targets. Decreases cooldown. Increases power.
  • <Skill upgrade> Divine Beam → Essential Divine Beam
  • <Upgrade effect> Increases power.
  • Holy Buster → Essential Holy Buster
  • Can be enchanted: Increases power of an additional attack

Unique Seal of Damage (Lv.1-4)

  • 3-star Rank Skill
  • Cost to learn skill: 372 Magic Tablets
  • With a certain chance, triggers P. Atk. Decrease/Vampiric Weakening.
  • For the following level cooldown had been reduced:
  • Level Effect:
  • Lv.1: 2 min. → 1 min 30sec.
  • Lv.2: 1 min. 50sec. → 1 min. 20 sec.
  • Lv.3: 1 min. 40sec. → 1 min. 10 sec.
  • Lv.4: 1 min. 30sec. → 1min
  • Effect of <P. Atk. Decrease> had been changed to:
  • Level Effect:
  • Lv.1: P. Atk. -100 → Skill Power -2%
  • Lv.2: P. Atk. -300 → Skill Power -4%
  • Lv.3: P. Atk. -500 → Skill Power -7%

Fatal Crush

  • Range: 700
  • Cooldown: 10sec
  • Skill is changed from physical to magical type.
  • Hits up to 2 targets

Essential Fatal Crush

  • Range: 700
  • Cooldown: 8 sec
  • Skill is changed from physical to magical type.
  • Hits up to 7 targets AOE range increased Starting from Lv.13: attacks twice

Word of Fear

Removed from the class


Power of Intelligence

  • Removed from the class
  • Removed from the class
  • Removed from the class

Fatal Strike

  • Removed from the class
  • Removed from the class
  • Removed from the class

Block Wind Walk

  • A new active skill has been added to the class
  • A new active skill has been added to the class
  • A new active skill has been added to the class
  • A new active skill has been added to the class

Enlightenment Lv.2 (1533)

cooldown reduced: 7.5 → 5 min .


Essential Holy Buster (87034) +3

proc chance increased: 70% → 100% .


Essential Energy (87008)

M. Skill Critical Rate +40% .


Transformation Crusader

Max HP bonus changed: +1,000 → +10% .


Blue Energy

caster only; CON +1 / MEN +1 removed; Received Critical Rate -2% replaced with Received Critical Damage 15% .


Yellow Energy

caster only; DEX +1 / WIT +1 removed; Skill Power +2% → +10% .


Red Energy

caster only; STR +1 / INT +1 and weapon P./M. Atk. = 1 removed; M. Skill Critical Damage +300 .

Spectral Dancer
ParameterChange
PvP Damage+10%
PvE Damage-5%
Received PvP Damage-15%

Skill Changes

Dance of Fury

Range decreased: 700 → 500


Bard's Armor Mastery

Bow Resistance decreased: 40% → 20%


Deadly Strike

New skill levels have been added: 9-15.


Dance Mastery (87124)

  • P.
  • Skill Critical Damage +10% removed.

Extended Life

max level increased: 3 → 5 .


Dancer Play (45274)

  • +1: Max HP
  • 400 → 2,500
  • , Paralysis Atk. Rate +50%; +2:

Ultimate Defense: Bard

cooldown reduced: 15 → 5 min .

Sword Muse
ParameterChange
PvP Damage+30%
Received PvP Damage-10%

Skill Changes

Song of Wind

Range decreased: 700 → 500


Bard's Armor Mastery

Bow Resistance decreased: 40% → 20%


Deadly Strike

New skill levels have been added: 9-15.


Sword Symphony (45391)

  • P. Skill Critical Damage +10% removed; inner trigger received-skill-power bonus on hit reduced:
  • 20% → 5%

Music Mastery (87119)

P. Skill Critical Damage +10% removed.


Extended Life

max level increased: 3 → 5 .


Sounds of Muse (45273)

  • +1: Max HP
  • 400 → 2,500
  • , Paralysis +30%, Silence +40%; +2:

Ultimate Defense: Bard

cooldown reduced: 15 → 5 min .

Fighter

Soul Hound
ParameterChange
Received PvP Damage-10%

Updated according to the latest Korean update.

DoomBringer
ParameterChange
PvP Damage+35%
PvE Damage+15%
Received PvP Damage-20%

Updated according to the latest Korean update.

Titan
ParameterChange
PvP Damage+20%
PvE Damage-5%
Received PvP Damage-10%

Skill Changes

Full Knockdown

Deleted when you learn Titanic Break


Final Secret

Bow Resistance is decreased from 60% → 20%


Heavy Armor Mastery

  • New Passive Added:
  • Lv. 1
  • Received P. Skill Critical Rate -1%
  • Received P. Skill Critical Damage -1%
  • Lv. 10

Titan Fanatic

  • New Passive Skill
  • Learning level: 85.
  • Atk. Spd. +30%
  • P. Skill Critical Rate +15%
  • P. Skill Critical Damage +15%
  • Speed +10
  • Knockback Atk. Rate +10%
  • This skill is replaced by Titan Champion when learned.

Titanic Break

  • Cooldown for the base version of a skill is increased: 10s → 20s
  • Cooldown is increased for the enchanted version of a skill:
  • +1

Demolition Formula

Increases the number of attacks' enchanting bonus is moved to +1


Titanic Weapon

  • Giant's Ring effect:
  • Level 2
  • Increased chance to make 3 hits: 15% → 30%

Life Force Harmony

  • New additional effects have been added to the True Toughness trigger:
  • P. Skill Power +5%

Zealot

  • cooldown
  • 3 → 5 min

Titan Spirit

  • +2 Knockback/Knockdown Atk. Rate
  • 10% → 20%

Titan Champion

  • Knockback Atk. Rate
  • 55% → 30%
  • ; P. Skill Critical Rate
  • 65% → 35%

Titan Champion Master (45413)

  • Critical Damage
  • +80% → +50%

Champion's Secret: Titan (88724)

  • trigger duration
  • 10 → 30 sec
Grand Khavatari
ParameterChange
PvP Damage-25%
PvE Damage+5%

Skill Changes

Jump Attack

  • Range decreased: 600 → 500
  • Knockback application cooldown: 10 sec.

Final Secret

  • Final Secret: Grand Khavatari
  • Bow Resistance is decreased from 60% → 20%

Burning Strike

Knockback application cooldown: 10 sec.


Full Knockdown

Removed from the class


Enhanced Hurricane

Learning level moved to 82


Puma Spirit Totem

Puma Nature decreased trigger cooldown: 60s → 20s


Wondrous Power

Decrease Cooldown: 10m → 3m


Burning Assault (45424)

cooldown reduced: 10 → 5 sec .


Zealot

  • cooldown
  • 3 → 5 min

Cacophony of War

  • Max HP
  • +20% → +30%

Rabbit Nature

  • reworked; old effect removed, new effect: P. Skill Cooldown
  • 10%
Vanguard Rider
ParameterChange
PvP Damage+10%
PvE Damage+30%
Received PvP Damage-10%

Skill Changes

Instigator

  • Added Additional Bonuses:
  • +1
  • PvE damage +5%
  • P. Skill Critical Rate Increased: +2% → +5%
  • P. Skill Critical Damage: +5%
  • +2
  • PvE damage +10%
  • P. Skill Critical Rate Increased: +4% → +10%
  • P. Skill Critical Damage: +10%
  • +3
  • PvE damage +15%
  • P. Skill Critical Rate Increased: +6% → +15%

Giant's Stomp

  • Amount of targets reduced to: 10
  • Base effect
  • Cooldown is decreased to 45 sec.
  • Added attack effect to base skill:
  • 6000 power.
  • Enchant effects have been changed:
  • +1
  • Cooldown is decreased to 35 sec.
  • +2

Final Secret Lv. 1 / Final Secret Lv. 2

Bow Resistance is decreased from 60% → 20%


Reinforced Beast

  • New Passive Skill
  • Learning level: 85.
  • Removed when Wild Evolution is learned
  • Max. BP +20%
  • Max. HP +10%
  • P. Atk. +10%
  • P. Skill Critical Damage +10%

Wild Growl

Hold effect no longer will fail


Amazing Piercing

  • Learning cost increased: 62 → 124.
  • Learning level of Amazing Piercing Lv. 3 is 82 now.

Threatening Swing

  • The rarity of this skill is changed to: Enhanced
  • Cooldown has been increased: 3s → 5s
  • Can be Enchanted
  • +1
  • Increased AOE radius, increased power
  • +2
  • Increased AOE radius, attacks twice

Wild Rush / Wild Rush: Burning

  • Can be used if the distance to the target is less than 100
  • Starting from Lv. 3:
  • Deals Damage
  • Wild Rush: Burning activates when character is affected by Blazing Fury / Blazing Fury: Evolution

Lionheart

A New Active Skill has been added to the class


Provoke

  • Added to a class
  • CD 20s

Threatening Swing +1

  • now attacks twice.
  • now attacks twice.

Wild Evolution

  • Knockback/Knockdown Atk.
  • Rate +40%; Bow/Firearm Resistance +15%.
  • Rate +40%; Bow/Firearm Resistance +15%.
  • Rate +40%; Bow/Firearm Resistance +15%.
  • Rate +40%; Bow/Firearm Resistance +15%.

Warrior

Maestro
ParameterChange
PvP Damage+15%

Updated according to the latest Korean update.

Fortune Seeker
ParameterChange
PvP Damage+20%

Updated according to the latest Korean update.

Duelist
ParameterChange
PvP Damage+40%
PvE Damage+5%
Received PvP Damage-10%

Skill Changes

Final Secret: Dual Weapons

Bow Resistance is decreased: 60% → 20%


Blade Rush

Range is decreased: 700 → 500


Ultimate Rising Attack

  • The following changes will be applied to the skill enchant effects:
  • +1
  • Cooldown decreased: 3s → 2.5s
  • +2
  • Cooldown decreased: 3s → 2s

Indestructible Blade

  • Effect duration decreased: 5s → 3s
  • No longer being removed on attack
  • No longer being removed on attack
  • No longer being removed on attack
  • No longer being removed on attack

Blade Punishment Engage (47931) / Blade Punishment (47930)

  • max targets reduced:
  • 8 → 5

Blade Flare (47708)

P. Skill Critical Damage +20% → +5% .


Final Secret: Dual Weapons (47675)

Damage +15% → +5% .


Indestructible Blade

fixed cooldown: 45 sec .


Challenger

P. Skill Critical Damage +20% → +10% ; P. Skill Damage +10% removed.


Blade Wave / Engage / Challenger variants

  • range reduced:
  • 600 → 400

Challenger Master (47927)

fixed cooldown: 1 min .


Blade Assault (47654)

fixed cooldown: 1 min ; cooldown reduction on kill removed.


Indestructible Blade Master (88648)

fixed cooldown: 45 sec .

Death Knight
ParameterChange
PvP Damage+50%
PvE Damage-10%
Received PvP Damage-10%

Skill Changes

Hellfire

The skill affects a limited number of targets (up to 20).


Wipeout / Flame Wipeout / Frost Wipeout / Lightning Wipeout

Casting range will be increased: 70 → 120.


Punishment

  • Casting range will be increased: 70 → 120.
  • Casting range will be increased: 70 → 120.
  • Casting range will be increased: 70 → 120.
  • Casting range will be increased: 70 → 120.

Rage Charge

  • Range decreased: 700 → 500
  • Furius Blast duration has been increased: 3s → 10s

Deadly Pull

PvP: Cooldown increased to 6 seconds. Range decreased: 700 → 600 Cooldown set to 3sec. when used on monsters


Undying Body Lv. 6

New Level Learned at level 82 With a 50% chance when using Punishment: Death Knight's appearance attacks alongside you New level: Lv. 7. Learned at 91. Requires 100.000.000 adena. Chance to attack twice when using Punishment: 100%.


Bone Cage

  • Duration Decreased: 5sec → 3sec
  • Duration Decreased: 5sec → 3sec

Lightning Grip / Frost Grip / Flame Grip

Duration decreased: 5 → 3 sec.


Burning Field / Frozen Field / Lightning Storm

  • The skill affects a limited number of targets (up to 20).
  • The skill affects a limited number of targets (up to 20).
Varkas
ParameterChange
PvP Damage-20%
PvE Damage-20%
Received PvP Damage-10%

Skill Changes

Jab

  • Cooldown Increase 0.5 sec → 1 sec
  • Cooldown Increase 0.5 sec → 1 sec
  • Cooldown Increase 0.5 sec → 1 sec
  • Cooldown Increase 0.5 sec → 1 sec
  • Cooldown Increase 0.5 sec → 1 sec
  • Cooldown Increase 0.5 sec → 1 sec
  • Cooldown Increase 0.5 sec → 1 sec
  • Cooldown Increase 0.5 sec → 1 sec

Howl

Lv.3: Skill Critical Damage +20% → +15%


Savage Instinct

Base effect: P.Skill critical Damage +12% → +5% Enchant level Enchant Effect: +1: P. Skill critical Damage +15% → +8% +2: P. Skill critical Damage +20% → +12% +3: P. Skill critical Damage +25% → +15%


Strong Body

Base Effect: Received Damage -2% → Received Skill Critical Damage -2% Enchant level Enchant Effect: +1: Received Damage -4% → Received Skill Critical Damage -4% +2: Received Damage -6% → Received Skill Critical Damage -6% +3: Received Damage -10% → Received Skill Critical Damage -10%


Physical Might

Base Effect: P. Skill Damage +15% → P.Skill Damage +10% AOE Skill Damage decreased +15% → +5%


Insanity

P. Skill Power decreased: 12% → 5%


Extended Life

  • Extended Life can be learned up to level 2.
  • Extended Life can be learned up to level 2.
  • Extended Life can be learned up to level 2.

Improved Agility

Skill Evasion has been decreased: 20% → 10%


Evolving Potential

Additional effect trigger cooldown has been increased: 3s → 10s


Devastating Disarm

Disarm effect duration has been decreased: 5s → 3s Range has been decreased: 900 → 700


Gigantic Wolf

Anxiety debuff duration decreased: For Base Version of the skill: 3s → 2s Enchant level Enchant effects: +1: Anxiety debuff duration decreased: 5s → 3s +2: Anxiety debuff duration decreased: 6s → 4s +3: Anxiety debuff duration decreased: 8s → 5s

Dreadnought
ParameterChange
PvP Damage+25%
PvE Damage+30%
Received PvP Damage-15%

Skill Changes

Amazing Thunder Storm Mastery

From now on can be enchanted: Enchant level Enchant Effect: +1: P. Skill Critical Rate: +5%, P. Skill Critical Damage: +5%, Shock Atk. Rate: +5%, PvE Damage: +3% +2: P. Skill Critical Rate: +10%, P. Skill Critical Damage: +10%, Shock Atk. Rate: +10%, PvE Damage: +5%, Attacks twice +3: P. Skill Critical Rate: +15%, P. Skill Critical Damage: +15%, Shock Atk. Rate: +15%, PvE Damage +10%


Amazing Spike Thrust Mastery Lv.2

  • Moved to level 82
  • Chance to make an additional attack: 100%
  • Chance to make an additional attack: 100%
  • Chance to make an additional attack: 100%
  • Chance to make an additional attack: 100%

Thrill Fight

  • Remove '-Speed' for all Levels
  • Additional effect had been added:

Magnitude

  • New Active Skill
  • Attacks nearby enemies
  • Removes Vortex
  • Removes Vortex
  • Removes Vortex

Amazing Spike Thrust

  • Additional's attack power has been greatly increased.
  • Additional's attack critical chance has been greatly increased, and increases even further depending on the skill level.
  • Additional's attack critical chance has been greatly increased, and increases even further depending on the skill level.

Spear Cage  → Cage of Terror

  • CD 30s all levels
  • Hold Effect → Anxiety (NEW EFFECT)

Spear Rumble

  • REWORK
  • Wind Walk Cancelation effect deleted
  • Knockback effect added
  • Knock up to 10 targets for 3 sec
  • CD 60s all levels

Splash Attack

  • REWORK
  • +0: Aoe Skill damage =1% → +5%, P M def +100 → +500
  • +1: P M Def +750, Aoe Skill damage +10%, P skill Critical Rate +5%

Unleashed Power

  • Lv.1 (76): P Skill Power 1% → 10%, Aoe Skill damage +1% → PVE Damage +5%
  • Lv.2: Now learn at 80 (OLD 88), P Skill Power 2% → 15%, Aoe Skill damage +2% → PVE Damage +7%
  • Lv.3: Now learn at 85 (OLD 91), P Skill Power 3% → 20%, Aoe Skill damage +3% → PVE Damage +10%
  • Lv.3: Now learn at 85 (OLD 91), P Skill Power 3% → 20%, Aoe Skill damage +3% → PVE Damage +10%
  • Lv.3: Now learn at 85 (OLD 91), P Skill Power 3% → 20%, Aoe Skill damage +3% → PVE Damage +10%
  • Lv.3: Now learn at 85 (OLD 91), P Skill Power 3% → 20%, Aoe Skill damage +3% → PVE Damage +10%

Provoke

CD 20s → 15s


Unleashed Power (47943) Lv.3

Knockback/Knockdown Atk. Rate +40% .


Great Sweep

  • reworked: fixed cooldown
  • 30 sec
  • ; 3-sec Stun replaced with 3-sec Knockdown; max targets
  • 3 → 8

Rogue

Assassin (all races)
ParameterChange
PvP Damage+25%
PvE Damage-5%
Received PvP Damage-15%

Skill Changes

Agile Movements

P. Skill Power increased: +10% → +15%


Maximum Critical Lv.3 (Lv.90)

P. Skill Critical Damage increased: +200 → +300


(Enhanced Blow) Lv.2

  • Can now be learned at Lv.90
  • With a 100% chance, Enhanced Blow attacks twice

Noda's Hidden Power

  • Enchant level Enchant effects:
  • +1: HP +1000
  • +2: HP +3000
  • +3: HP +5000

Clone Dance

  • Spirit Ore consumption has been removed from the base version of the skill.
  • Spirit Ore consumption has been decreased for the following enchants:
  • Enchant level Enchant effects:
  • +1: +2 → +1 Spirit Ores
  • +2: +5 → +3 Spirit Ores

Return Motion

Cooldown decreased: 1min → 40s


Resolve to Kill

Cooldown decreased: 20min → 5min


Enhanced Shadow Attack

Critical chance increased

Adventurer
ParameterChange
PvP Damage-45%
PvE Damage+50%

Skill Changes

Backstab

Cooldown reduced: 5sec. → 3sec.


Hidden Dagger

Increases attack range (includes skills).


Exciting Adventure

  • Cooldown decreased: 15min → 5min
  • Cooldown decreased: 15min → 5min

Focus Power

  • New levels are added:
  • Lv. 2
  • Atk when using a dagger +20%

Focus Death

  • New levels are added:
  • Lv. 2
  • Vital Point Critical Damage +35%
  • Lv. 3

Focus Chance

  • New levels are added:
  • Lv. 2
  • Vital Point Attack Rate / Vital Point Critical Rate +45%
  • Lv. 3

Critical Wound / Critical Wound: Focus

Duration had been increased: 10s → 20s


Vital Point Attack Rate

The stat can be increased up to 100% (removing the possibility to miss blow skills)


Knife Storm

New Active Skill Added Requires Magic Tables to be learned


Shadow Slam

New Active Skill Added


Existing Adventure (768 / 88704)

  • Evasion +60% now applies against both P.
  • and M.

Ultimate Evasion Lv.2

  • cooldown
  • 15 → 10 min
  • ; Master 4★ fixed cooldown

Reversed Pull (47348)

Max HP +1,500 → +20% ; Knockback/Knockdown Atk. Rate +30% → +70% .

Ghost Hunter
ParameterChange
PvP Damage-55%
PvE Damage+50%

Skill Changes

Backstab

Cooldown reduced: 5sec. → 3sec.


Hidden Dagger

Increases attack range (includes skills).


Ghost Walking

  • Cooldown decreased: 15min → 5min
  • Cooldown decreased: 15min → 5min

Focus Power

  • New levels are added:
  • Lv. 2
  • Atk when using a dagger +20%

Focus Death

  • New levels are added:
  • Lv. 2
  • Vital Point Critical Damage +35%
  • Lv. 3

Focus Chance

  • New levels are added:
  • Lv. 2
  • Vital Point Attack Rate / Vital Point Critical Rate +45%
  • Lv. 3

Critical Wound / Critical Wound: Focus

Duration had been increased: 10s → 20s


Vital Point Attack Rate

The stat can be increased up to 100% (removing the possibility to miss blow skills)


Knife Storm

New Active Skill Added Requires Magic Tables to be learned


Shadow Slam

New Active Skill Added


Ghost Walking (770 / 88706)

  • Evasion +60% now applies against both P.
  • and M.

Ultimate Evasion Lv.2

  • cooldown
  • 15 → 10 min
Wind Rider
ParameterChange
PvP Damage-45%
PvE Damage+50%

Skill Changes

Backstab

Cooldown reduced: 5sec. → 3sec.


Hidden Dagger

Increases attack range (includes skills).


Wind Riding

  • Cooldown decreased: 15min → 5min
  • Cooldown decreased: 15min → 5min

Focus Power

  • New levels are added:
  • Lv. 2
  • Atk when using a dagger +20%

Focus Death

  • New levels are added:
  • Lv. 2
  • Vital Point Critical Damage +35%
  • Lv. 3

Focus Chance

  • New levels are added:
  • Lv. 2
  • Vital Point Attack Rate / Vital Point Critical Rate +45%
  • Lv. 3

Critical Wound / Critical Wound: Focus

Duration had been increased: 10s → 20s


Vital Point Attack Rate

The stat can be increased up to 100% (removing the possibility to miss blow skills)


Knife Storm

New Active Skill Added Requires Magic Tables to be learned


Shadow Slam

New Active Skill Added


Wind Riding (769 / 88705)

  • Evasion +60% now applies against both P.
  • and M.

Ultimate Evasion Lv.2

cooldown 15 → 10 min ; Master 4★ fixed cooldown 2 min .


Synchro Freedom (47350)

  • Max HP
  • +1,500 → +20%
Rose Vain
ParameterChange
PvP Damage+5%
PvE Damage+5%
Received PvP Damage-15%

Skill Changes

Rose Spine / Bloody Rose Spine

CD Increased from 0.5s to 1s


Rose Assault

  • Double-hit is removed from the skill
  • Spirit Ore Consumption removed

Solid Vine Robe

  • +1
  • Pull Atk. Rate: 3% → 10%
  • +2

Prismantic Barrier

  • CD increased: 2min 30sec → 3min
  • Added new bonus: Skill Evasion +30%
  • Added new bonus: Skill Evasion +30%

Magic Dagger Mastery

  • Level 5
  • M. Skill Critical Rate +10
  • Level 6
  • M. Skill Critical Rate +20
  • Level 7
  • M. Skill Critical Rate +30
  • Level 8
  • M. Skill Critical Rate +40
  • Level 9
  • M. Skill Critical Rate +50
  • Level 10
  • M. Skill Critical Rate +60
  • Level 11
  • M. Skill Critical Rate +70
  • Level 12
  • M. Skill Critical Rate +80

Bloody Rose (88556)

Spirit Ore cost 100 → 20.


Parasitic Rose (88572 / 88647)

Spirit Ore cost 3 → 1 .


Nightmare Blossom (88583)

Spirit Ore cost 3 → 1 .


Nightmare Deathbloom (88584)

Spirit Ore cost 4 → 2 .


Rose Vine / Mass Ensnare

Spirit Ore cost removed.


Briar Storm (88557)

cooldown 15 → 7 sec ; max targets 3 → 8 ; from Lv.5 attacks twice.


Solid Vine Robe

Max HP: +1 400 → 2,000 ; +2 600 → 5,000 ; +3 1,000 → 10,000 .


Prismatic Barrier

  • cooldown
  • 3 → 5 min
  • ; Bow/Firearm Resistance +10%.

Rose Assault Lv.12+

  • double attack removed.
  • double attack removed.
  • double attack removed.

Queen's Garden

  • cooldown
  • 4 → 2 min
  • ; debuff duration
Sagittarius
ParameterChange
PvP Damage-10%
PvE Damage-25%
Received PvP Damage-5%

Skill Changes

Bow Expert

  • New passive skill
  • Learning level: 85.
  • Removed when Legendary Archer is learned
  • P. Atk +20%
  • P. Skill Critical Damage +15%
  • P. Skill Critical Rate +15%
  • Max HP +5%
  • Melee Weapon Resistance +5%

Quick Evasion

Deleted from class


Quick Charge

  • New Active Skill
  • Momenterary teleports 400/450/500 distance forward.

Dexterous Body

  • The following changes will be applied to the skill enchant effects:
  • Enchant level Enchant effects:
  • +1: +1000 HP
  • +2: +3000 HP

Extended Life

Can be learned up to Lv.5

Moonlight Sentinel
ParameterChange
PvE Damage-20%
Received PvP Damage-5%

Skill Changes

Bow Expert

  • New passive skill
  • Learning level: 85.
  • Removed when Legendary Archer is learned
  • P. Atk +20%
  • P. Skill Critical Damage +15%
  • P. Skill Critical Rate +15%
  • Max HP +5%
  • Melee Weapon Resistance +5%

Quick Evasion

Deleted from class


Quick Charge

  • New Active Skill
  • Momenterary teleports 400/450/500 distance forward.

Dexterous Body

  • The following changes will be applied to the skill enchant effects:
  • Enchant level Enchant effects:
  • +1: +1000 HP
  • +2: +3000 HP

Extended Life

Can be learned up to Lv.5

Trickster
ParameterChange
PvP Damage-20%
PvE Damage-35%
Received PvP Damage-5%

Updated according to the latest Korean update.

Storm Blaster
ParameterChange
PvP Damage-5%

Skill Changes

Elemental Typhoon Lv.2

  • Attack Twice
  • Cooldown decreased: 10s → 5s
Ghost Sentinel
ParameterChange
PvP Damage-20%
PvE Damage-25%
Received PvP Damage-5%

Skill Changes

Bow Expert

  • New passive skill
  • Learning level: 85.
  • Removed when Legendary Archer is learned
  • P. Atk +20%
  • P. Skill Critical Damage +15%
  • P. Skill Critical Rate +15%
  • Max HP +5%
  • Melee Weapon Resistance +5%

Quick Evasion

Deleted from class


Quick Charge

  • New Active Skill
  • Momentary teleports 400/450/500 distance forward.

Target Lock

  • Decrease Attack Range 500 → 300
  • Decrease Skill Range 500 → 300

Dexterous Body

  • The following changes will be applied to the skill enchant effects:
  • +1
  • +1000 HP
  • +2

Extended Life

Can be learned up to Lv. 5

Mage

Archmage
ParameterChange
PvP Damage-25%
Received PvP Damage-15%

Skill Changes

Unbound Rain of Fire

  • Unbound Magic Wound duration increased: 10s
  • Starting from Lv.19: Attacks twice
  • Increased AoE range (200 → 300)
  • Starting from Lv.19, consumes 1 Spirit Ore
  • Power increased at all levels by ~55%

Heavy Sleep

  • Cooldown increased: 20s → 30s
  • Duration decreased: 5s → 3s
  • Now breakable starting from 1 second after effect begins

Unbound Sorcery

  • New Effect:
  • M. Skill Cooldown -10%

Arcane Power

  • Lv.8: M. Skill Critical Rate +5%
  • Lv.9: (85 Lv.): M. Skill Critical Rate +10%
  • Lv.10: (88 Lv.) M. Skill Critical Rate +15%

Aura Flash

  • New Active Skill Added
  • <Fixed Cooldown skill>
  • Deals damage and cancels the enemy's target.

Flame Explosion

Casting time is decreased: 4 sec. → 3 sec.


Fire Spiral

  • The following changes are applied to the skill enchant effects:
  • Enchant level Enchant effects:
  • +2: Removes fixed cooldown

Faery Shield

  • New Active Skill
  • Removes 'Arcane Shield'
  • Blocks 70% of damage.
  • The remaining 30% of damage consumes MP instead of HP.
  • The effect is cancelled when MP reaches 0.
  • M. Atk. +200
  • M. Skill Cooldown -4%
  • Knockback Atk. Rate +30%
  • At the end, recovers MP by 30% of Max MP.
  • For 3 sec., Received PvP damage -30%
  • M. Skill MP Consumption +400%

Rappel

  • New Active Skill
  • The skill has been added
  • Teleport backwards and, with a certain chance, knocks down the target.
  • M. Skill range +300 for 5 sec.
  • (Does not apply while Mystic Pride buff is active)

Einhasad's Expert Blessing

  • Added additional effect:
  • Base effect: M.Skill Critical Damage +40
  • The following effects are being added to the skill enchant effects:
  • Enchant level Enchant effects:
  • +1: M. Skill Critical Damage +70
  • +2: M. Skill Critical Damage +110, Knockback Atk. Rate +10%

Summer Skin

  • New Active Skill
  • The skill has been added
  • Reflects 15% of the received damage.
  • Speed +10
  • Max HP +750
  • P. Def. +750
  • With a certain chance after being attacked, Burn is applied to the enemy.
  • Burn: Paralyzed due to the hot energy.
  • Duration: 3 seconds
  • (Description based on Lv.2)
  • Trigger cooldown: 15 sec.

Fiery Burn

  • New Active Skill
  • Learning Lv.90
  • <Infection skill>
  • Deals fire damage with 201 power.
  • Burns 20% MP from the enemy.
  • Deals heavy damage over time for 5 sec.

Cancel

New Active Skill


Magic Charge

  • New Active Skill
  • Fixed Cooldown skill
  • Range 500
  • Teleports to the front.

Wizard Enlightenment

  • New Active Skill
  • Fixed Cooldown skill
  • For 20 sec., you enjoy wizard enlightenment:
  • M. Atk. +20%
  • Casting Spd. +30%
  • M. Skill Critical Rate +50%
  • M. Skill Critical Damage +10%
  • M. Skill Power +10%
  • M. Skill MP Consumption -70%

Prominence

Casting time is decreased: 4 sec. → 3 sec.


Rain of Fire

Casting time is decreased: 4 sec. → 3 sec.

Soultaker
ParameterChange
PvP Damage-5%
PvE Damage-10%
Received PvP Damage-30%

Skill Changes

Unbound Dark Burst

  • Unbound Magic Wound duration increased: 5s → 10s
  • Starting from Lv.19: Attacks twice
  • Increased AoE range (300)
  • Starting from Lv.25, consumes 1 Spirit Ore
  • Power increased at all levels by ~55%

Heavy Sleep

  • Cooldown increased: 20s → 30s
  • Duration decreased: 5s → 3s
  • Now breakable starting from 1 second after effect begin

Unbound Sorcery

  • Updates Dark Burst to Midnight Blast:
  • Applies M. Def. debuff (removes Magic Wound).
  • M. Skill Cooldown -10%

Arcane Power

  • Lv.8: M. Skill Critical Rate +5%
  • Lv.9: (85 Lv.): M. Skill Critical Rate +10%
  • Lv.10: (88 Lv.) M. Skill Critical Rate +15%

Void Explosion

Casting time is decreased: 4 sec. → 3 sec.


Dark Spiral

  • The following changes are applied to the skill enchant effects:
  • Enchant level Enchant effects:
  • +2: Removes fixed cooldown

Summon Soul Guardian(*)

  • Soul Guardian has been reworked and is now called Summon Soul Guardian.
  • Summons a Soul Guardian.
  • Soul Guardian has the following features:
  • High HP, P. Def, and M. Def.
  • Received damage limit: 3000
  • Blood Siphon Immunity
  • Can't attack
  • When learning Summon Soul Guardian, the following skills are deleted:
  • Summon Corrupted Man
  • Summon Reanimated Man
  • Summon Cursed Man

Witchcraft

  • Replaces Einhasad's Expert Blessing (the old skill is no longer available).
  • Effect:
  • M. Atk. +210
  • P. Def. +50
  • M. Def. +50
  • Paralysis Atk. Rate +5%
  • Fear Atk. Rate +5%
  • Sleep Atk. Rate +5%
  • M.Skill Critical Damage +40
  • The following effects are given when enchanting the skill:
  • Enchant level Enchant effects:
  • +1: M. Atk. +310, P. Def. +100, M. Def. +100, M. Skill Critical Rate +7%, Paralysis Atk. +8%, Fear Atk. Rate +8%, Sleep Atk. Rate +8%, M.Skill Critical Damage +70
  • +2: M. Atk. +410, P. Def. +150, M. Def. +150, M. Skill Critical Rate +14%, Paralysis Atk. +12%, Fear Atk. Rate +12%, Sleep Atk. Rate +12%, M.Skill Critical Damage +110

Arcane Power

New Active Skill


Wizard Enlightenment

  • New Active Skill
  • Fixed Cooldown skill
  • For 20 sec., you enjoy wizard enlightenment:
  • M. Atk. +20%
  • Casting Spd. +30%
  • M. Skill Critical Rate +50%
  • M. Skill Critical Damage +10%
  • M. Skill Power +10%
  • M. Skill MP Consumption -70%

Unbound Sorcery

  • Updates Dark Burst to Midnight Blast
  • Applies M. Def. debuff (removes Magic Wound).
Mystic Muse
ParameterChange
PvP Damage-25%
Received PvP Damage-15%
Storm Screamer
ParameterChange
PvP Damage-25%
Received PvP Damage-15%

Skill Changes

Unbound Tempest

  • Unbound Magic Wound duration increased: 5s → 10s
  • Starting from Lv.19: Attacks twice
  • Increased AoE range (300)
  • Starting from Lv.19, consumes 1 Spirit Ore
  • Power increased at all levels by ~55%

Heavy Sleep

  • Cooldown increased: 20s → 30s
  • Duration decreased: 5s → 3s
  • Now breakable starting from 1 second after effect begin

Unbound Sorcery

  • New Effect:
  • M. Skill Cooldown -10%

Arcane Power

  • Lv.8: M. Skill Critical Rate +5%
  • Lv.9: (85 Lv.): M. Skill Critical Rate +10%
  • Lv.10: (88 Lv.) M. Skill Critical Rate +15%

Aura Flash

  • New Active Skill Added
  • <Fixed Cooldown skill>
  • Deals damage and cancels the enemy's target.

Thunder Explosion

Casting time is decreased: 4 sec. → 3 sec.


Unbound Sorcery

  • Updates Tempest to Cyclone
  • Applies M. Def. debuff (removes Magic Wound).

Wind Spiral

  • The following changes are applied to the skill enchant effects:
  • Enchant level Enchant effects:
  • +2: Removes fixed cooldown

Faery Shield

  • Removes 'Arcane Shield'
  • The skill has been added.
  • Blocks 70% of damage.
  • The remaining 30% of damage consumes MP instead of HP.
  • The effect is cancelled when MP reaches 0.
  • M. Atk. +200
  • M. Skill Cooldown -4%
  • Knockback Atk. Rate +30%
  • At the end, recovers MP by 30% of Max MP.
  • For 3 sec., Received PvP damage -30%
  • M. Skill MP Consumption +400%

Rappel

  • The skill has been added.
  • Teleport backwards and, with a certain chance, knocks down the target.
  • M. Skill range +300 for 5 sec.
  • (Does not apply while Mystic Pride buff is active)

Mighty Children Of Shillien

  • Added additional effect:
  • Base effect: M.Skill Critical Damage +40
  • The following effects are being added on the skill enchant effects:
  • Enchant level Enchant effects:
  • +1: M. Skill Critical Damage +70
  • +2: M. Skill Critical Damage +110, Knockback Atk. Rate +10%

Autumn Skin

  • The skill has been added.
  • Reflects 15% of the received damage.
  • Speed +10
  • Max HP +750
  • P. Def. +750
  • With a certain chance after being attacked, Blow is applied to the enemy.
  • Blow: Paralyzed due to the windy energy.
  • Duration: 3 seconds
  • (Description based on Lv.2)
  • Trigger cooldown: 15sec.

Whirlwind

  • Deals wind damage with 201 power.
  • For 5 sec.:
  • Received Healing -80%
  • HP Recovery Potions' Effect -100

Empowering Echo

M. Atk. +20%


Magic Charge

  • New Active Skill
  • Fixed Cooldown skill
  • Range 500
  • Teleports to the front.
  • Cooldown: 10 sec.

Magic Circle

Enchant Deleted


Wizard Enlightenment

  • New Active Skill
  • Fixed Cooldown skill
  • For 20 sec., you enjoy wizard enlightenment:
  • M. Atk. +20%
  • Casting Spd. +30%
  • M. Skill Critical Rate +50%
  • M. Skill Critical Damage +10%
  • M. Skill Power +10%
  • M. Skill MP Consumption -70%

Hurricane

Casting time is decreased: 4 sec. → 3 sec.


Tempest

Casting time is decreased: 4 sec. → 3 sec.

Element Weaver
ParameterChange
PvP Damage+15%
Received PvP Damage-15%

Skill Changes

Forest Avatar

Skill was deleted from class


Nature Blessing

Debuff Anomaly Duration -10% → Deleted


One with Nature

Debuff Anomaly Duration Decrease (from -10% to -50%) was deleted


Full Florescence

Spirit Ore consumption has been changed: 15 → 3


Simple Meditation

  • The following changes have been applied to the skill enchant effects:
  • +1: HP +1000
  • +2: HP +3000
  • +3: HP +25%

Twining Plants

Mistilteinn Resistance to All Weapons effect is removed


Passive effects

Debuff/Anomaly Duration Reduction bonuses of -10% and -50% removed.


Sephiroth

Cooldown reduced: 180 → 120 sec.

Warlock
ParameterChange
PvP Damage-20%
PvE Damage+10%

Class-specific skill changes are duplicated from Elemental Master.

Elemental Master
ParameterChange
PvP Damage-20%
PvE Damage+10%

Skill Changes

Elemental Shackles

Spirit Ore consumption has been reduced: 3 → 1


Elemental Roots

Spirit Ore consumption has been reduced: 10 → 2


Elemental Concentration

  • M. Skill Cooldown -15% → -5%
  • Received damage -10% → Received Skill Critical Damage -10%

Elemental Resonance

Melee Weapon Resistance +5%: removed

Spectral Master
ParameterChange
PvP Damage-20%
PvE Damage+10%

Class-specific skill changes are duplicated from Elemental Master.

Samurai

Samurai
ParameterChange
PvP Damage+10%
PvE Damage+15%
Received PvP Damage-10%

Skill Changes

Determination

cooldown fixed at 3 min .


Crippling Strike

  • cooldown fixed at
  • 30 sec

Take Life

cooldown fixed at 15 sec at all enchant levels.


Thousand Wounds

  • range
  • 600 → 400

Pursuit / Maneuver / Clever Maneuver

range 700 → 500 .


Master Teaching (Passive)

Combat Power requirements updated: 0–1000 / 1001–2000 / 2001–3000 / 3001–4000 / 4001+ .


Omen (4★)

cooldown fixed at 60 sec .


Battoujutsu (4★ Active)

  • Range reduced: 800 → 600
  • Maximum number of targets in PvP / PvE: 20 → 12
  • Perception: Battoujutsu
  • Fixed cooldown: 30 sec.
  • Embodiment
  • Trigger chance: 1% → 50%.
  • Duration: 4 → 10 sec.
  • Trigger cooldown: 30 sec.